the itemrt.gsl file mesures the % (example 1 - 512 or) to find the item, itempt.gsl says which file it means, weaponrandomnomral/hard/veryhard/ultimate.rel (4 different files) says which dificulty by who and where,,,, and there is a toolrandom.rel file that gives the number (example 1-512).... that it counts with algo(algo solar system...:p hehe) rithm math system
So the beat time isnt true, but it has a own file that gives the numbers randomly, which isnt in use IN the game.... so it probably takes the random numbers from some calculator inside the toolrandom.rel file that resets every time u enter a room, so it has nuthin to do with beat time!!!
thats how much I(ME) understood from the game
... I cud try researchin more in it but i dont really hav no intresst in that....
EDIT: and btw there is a special file for armours
So the beat time isnt true, but it has a own file that gives the numbers randomly, which isnt in use IN the game.... so it probably takes the random numbers from some calculator inside the toolrandom.rel file that resets every time u enter a room, so it has nuthin to do with beat time!!!
thats how much I(ME) understood from the game
... I cud try researchin more in it but i dont really hav no intresst in that....
EDIT: and btw there is a special file for armours
Hucast: Drybone lvl: 117, SKYLY
Weapons: S.REDS BLADES, DELSABER COMBO, CHAIN SAWD N' SUPRESSED GUN+9
Mag: Rati lvl:200
Armor: LUMINOÃS FIELD 4 SLOTTS
ULTIMATE RUINS
FOnewm: Cornh0lio lvl: 43 YELLOWBOOZ
Weapons: talis, hildebears cane
ULT FOREST
Weapons: S.REDS BLADES, DELSABER COMBO, CHAIN SAWD N' SUPRESSED GUN+9
Mag: Rati lvl:200
Armor: LUMINOÃS FIELD 4 SLOTTS
ULTIMATE RUINS
FOnewm: Cornh0lio lvl: 43 YELLOWBOOZ
Weapons: talis, hildebears cane
ULT FOREST

