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Sinows
#6
I have all Sinows except Sinow Beat+, in general they are very good cards for 2v2 HUM play:

- Sinow Zele rocks (especially in a Rufina deck) once you also have Heavy Slash x3, Heavy Attack x3, and Beat. Early in the game when you only have AP+2 attack cards Zoa is less effective.

- Sinow Zoa is average, at 5 cost, 3AP and AC unable there are better ways to get Rampage attacks (e.g. Right Heavy Punch), but in a deck that uses lots of Mine Brightness they can rock. Unfortunately decks that use lots of MB are rather unpopular, to say the least. Big Grin

- Sinow Spiegell has AP Silence and HP Assist, a great support card.

- Sinow Berrill has the best TP (5) of any Guard Creature, allowing Arkz FOs to play attacking style decks (e.g. Peko + Megid).

- Sinow Red is great in HD vs HD (1 Heroside 1 Darkside on each team), the AP Assist is excellent. Base stats very good too, and Sword Demolisher.

- Sinow Blue has Inherit, the main point of using the card. 3 of them dying gives you a full Dice+1 (EX meter) in a 4 player game.

- Sinow Beat is rubbish, unless used in the uber-annoying cheap MC deck. Don't do it. Wink
Episode III | Risu | HUct | 96% cards | 100% N-S | Highest EU Rank - 12:KING
EU epIII - CLv 203 On / 53 Off
JP epIII - CLv 74 On / 51 Off


Messages In This Thread
Sinows - by Shadamoo - 30-12-2004, 08:26 PM
Sinows - by Kisanzi - 30-12-2004, 08:35 PM
Sinows - by Shadamoo - 31-12-2004, 01:13 PM
Sinows - by Mini_Bert - 01-01-2005, 05:43 PM
Sinows - by Shadamoo - 01-01-2005, 10:17 PM
Sinows - by Risu - 02-01-2005, 03:17 PM
Sinows - by immeyourenot - 06-01-2005, 12:43 AM
Sinows - by Nicktendonick - 06-01-2005, 02:02 PM

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