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Android's (HUcast) mines
#8
If you had recovery traps, it would pretty much end your dependance on mates and HP-stealing weapons (which is the big handicap for androids). The reason there are no slow traps? Well, there's no way to cause slowness on any enemy, so I don't think there's any code in the game that allows enemies to be slowed down (note that sometimes a damage or confuse trap you run into can also affect them, but this doesn't work with slow traps).
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Messages In This Thread
Android's (HUcast) mines - by sr388 - 28-09-2004, 07:10 PM
Android's (HUcast) mines - by mimas - 28-09-2004, 07:25 PM
Android's (HUcast) mines - by sr388 - 29-09-2004, 01:31 PM
Android's (HUcast) mines - by "THE_ONE" - 23-10-2004, 02:29 PM
Android's (HUcast) mines - by Heavy_Arsenal - 24-10-2004, 05:37 PM
Android's (HUcast) mines - by Vash the Stampe - 18-12-2004, 05:08 AM
Android's (HUcast) mines - by RAGNAROK - 11-01-2005, 08:15 PM
Android's (HUcast) mines - by NetNomad - 11-01-2005, 08:34 PM
Android's (HUcast) mines - by RAGNAROK - 11-01-2005, 08:35 PM

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