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Team Decks: Some ideas...
#3
There's AP boosting, Using AP boosting Arkz like Hyze,clippen, and Sinow Red. Then have player 2 use Sifler with some 2/3 cost daggers sheilded by a shifta merge or the AP boost book. Then play support and Sifler can do a good deal of damage. while the other cards boost her AP insanly. with all those boosts she could do over 20 damage with dagger's double strike.

Also have Kranz and Inolis together. use support and gun storm, have Inolis use bravaces and kranz use crush bullets. Sheild both with items that protect and you have a good defense w/ powerful cards. And Inolis can actually do good damage with the bravaces too.

When 2 players create decks that are ment to work together and can work easy, you can usally win most battles. Or when you make a deck that works with the goal of another (ex. High roll deck w/ Kylria com's acid storm deck: we both play dice +1 and always get high dice rolls to hit hard and poison the oppoents)
Main Chars.
Nick G.- Humar- Redria- Lev.128
Nick G.- Fomar- Yellowbroz- Lev.82
Nick G.- Humar- Yellowbroz- CLv.14
"The Easy way out is like a rickety, old bridge. You could cross it and walk away, or it can break and you can fall to your doom."
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Messages In This Thread
Team Decks: Some ideas... - by Shadamoo - 24-01-2005, 09:23 PM
Team Decks: Some ideas... - by Poo Fly - 25-01-2005, 02:01 PM
Team Decks: Some ideas... - by Nicktendonick - 25-01-2005, 02:06 PM
Team Decks: Some ideas... - by immeyourenot - 25-01-2005, 04:55 PM
Team Decks: Some ideas... - by twinbanj - 25-01-2005, 05:10 PM

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