Posts: 695
Threads: 31
Joined: May 2005
I just don't understand why hacker do that. I hope they fix this soon. Hopefully when this come out in the u.s, this don't happen tooo much.
Psz Friendcode: 0775 4388 4069
Nickname: Leimrey
Posts: 40
Threads: 4
Joined: Apr 2003
all ive got to say is... even though they say they fixed npcs its possible to move them still. I pretty much have GM Rights on PSO2 now..
infinite everything is possible. What's even more funny is remember NOL on dreamcast? theres alot of stuff similar on this that can be done.
But people are now saving stuff for pso2 usa release.. Sega need to either buck up their ideas of hire someone for securing their servers.
Anyways lets see what the future holds, i know alot of stuff Sega will cry over. remember psu meseta hack?
lets just say this will probly happen again from day 1 release of usa pso2.
Posts: 4,152
Threads: 213
Joined: Jul 2005
Well, security would be an issue if everyone played normally, but eventually someone is always going to exploit these bugs, i just hope ppl don't get "hurt" in the process.
I know it's a free game but i don't think that allows ppl to just mess with the game.
I know you probably want to mess around broomop, i also know sega will "try" and do something, just try not to give an headache to everyone.
Also, Welcome back
Posts: 40
Threads: 4
Joined: Apr 2003
the only thing they have truely fixed is techs in lobbys... moving npcs is still possible but unlike the other group who moved them before i like to not bother making a big deal out of it.
me moving the npc after the fix... by accident they said they fixed it lol.... which they fixed it again but still its possible...
some awesome PA i did like a giant sword attack thing..
Me casting reseta and the clients replying to it... before it got patched (i can still do techs in lobby but nobody see's it
this is all packet based.