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flickynick Wrote:Online though, FOnewms are inferior, forces are for support and they have no bonus to the support techs
I play offline, though, and the only time I play with somebody else, its only one person so the boosts don't help much. I'll start a FOnewearl for online though.
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Fonewms are better for me, because they have much faster tech casting barehanded, which is huge offline, when trying to kill huge groups of enemies quickly, and they're better at the nuking techniques (even with her 250 extra MST, the FOnewm will always be better at nuking) which are tactically better then the single techniques. Also, I don't truly see a large difference between the FOnewm and the FOnewearl for support, but I suppose that's because the most I've ever played with is three people (including myself), and I haven't used a FOnewearl, but I hardly see how it could be complicated. It was pretty easy being a support FO... and with high level technique disks, I think the difference is even more minor, with support/healing tech ranges. I guess what I really like about the FOnewm is that with it, I can kill tons of crap in ultimate mines before I'm even half of the max level you can get. This is good for forces, as they can get higher tech disks pretty early.
How often does EVP really work in the higher levels? I guess I should be saying higher levels of the game, not of your character, because most chars are pretty decent if the stats are maxed and it's level 200. If I were level 90, and in ultimate mines, if I were focussing primarily on my MST, how well would my EVP work? I know defense works there.. I can take a few hits without dying.
For me.. the FOnewm was easier to level then the FOnewearl. I guess this is probably just me, but I had a much easier time leveling my FOnewm then my FOnewearl is going so far.. or else my memories are off.
There.. that's my crappy argument. Tear it to shreds, and I'll still be the way I am.
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Quote:because they have much faster tech casting barehanded
but then they dont get tech bonuses from weapons
Quote:I don't truly see a large difference between the FOnewm and the FOnewearl for support,
uh, Foney double range on resta and anti
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Kaze Wrote:Fonewms are better for me, because they have much faster tech casting barehanded, which is huge offline, when trying to kill huge groups of enemies quickly Actually, no.
Unarmed animation for males is faster, but it's not very useful offline. Why ? because you would kill faster with a weapon that boosts techs. Let's say you're using Gifoie, your unarmed animation allows you to kill faster, true, but equipping a Magical Piece (boosts Gi- techs by 30%) will allow you to kill using one less Gifoie, making the process faster in the end.
Quote:(even with her 250 extra MST, the FOnewm will always be better at nuking)
Not exactly. It is true that a FOnewm with 1500 MST will deal a little more damage with Gi- and Ra- techniques than a FOnewearl with 1750 MST, but FOnewm will always need to use the same techs as many times as FOnewearm to kill a specific monster, making his little damage bonus useless.
Quote:I think the difference is even more minor, with support/healing tech ranges.
Believe me, no. S&D range is not that useful, but R&A range is vital in tough quests. Males Forces cannot really support in tough places/areas, they either need a Resta Merge, or simply cannot do the job.
Quote:How often does EVP really work in the higher levels?
EVP kicks in once in a while in areas past Mine/GDV, like I said, a lot more useful than DFP on Forces; it's not extremely reliable, but it's very nice.
Quote:For me.. the FOnewm was easier to level then the FOnewearl.
I grant you that, FOnewearl is harder to raise.
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Yay! I won one point! Go me! But the weapon bonuses.. I'm usually smart with those. If I know I actually pick up killing ability with a weap equipped, I use it, but for the most part, speed is really awesome. I just remember going up to sil dragon at level 70, going around the side, and blasting it with gizonde over and over. It was dead before it could even go underground. Lol. This is just my personal thing, I guess. We can all have oppinions, right? And I do agree that high EVP is probably more usefull for a force, but having decent DFP can't hurt, and is at least consistant. Easier for me to design a battle style around consistant things. This is still just my personal thingy.. I don't expect you to agree, but we can respectfully disagree, neh?
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there we go, kefkas big fat kill all forces except foneys  told u it would happen, and fine im sure we can respectufully disagree...
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I find my FOney to be perfect now, 2000 MST in the bar, 1200 in the parenthesis... but my MST rns out so quickly, I use my Foie from my Hildebear's Cane a lot and still end up with 0, thus going to the health bar. This is terrible in Caves, even worse in Mines considering there is no weapon that uses Zonde. The SummitMoon uses Temptest correct, not Zonde?
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I agree, when you can completely burninate everything in the room before it attacks you, support techs become relatively obselete, except for maybe Resta, which is why I use a Resta Merge in 2 player offline.
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A.S. Wrote:2000 MST TP, not MST.
Quote:There is no weapon that uses Zonde.
Magical Piece uses Zonde, The Sigh of a God uses Gizonde, Psycho Wand uses Zonde/Foie/Barta randomly.
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use trifluids if u have a prob with running out of tp...
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