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close combat
#11
No matter what, always do a Hard or Charge attack last, since your swing is quicker and you recover faster.

Also, if you use daggers, then never do the last attack unless you know it will kill - it's just too slow. The same applies for claws.

As for multi hitters, swords have more power, but partisans are quicker. With a /Battle unit however, you may want to favour the swords. I tend to.

I very rarely use single-target close-combat weapons, except for the Double Saber with my FOmar. I favour mechs with my HUnewearl.

But, to be honest, it's all about the ATA and recovery time.
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#12
I really prefer close-range combat over distance weaponry. I can shatter groups of enemies with a good Vjaya and some money in my pocket. I have a tendancy to use Vjaya and either a Double Saber or Double Sword type weapon. Normal, Hard, Hard usually works out well as well unless you have ATA issues. In which case Normal, Normal, Hard works perfectly if your timing is good.
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#13
i guess it really dpends on the mode your on. Like i wouldnt walk around in ultimate ruins with a god hand and charge atk only lol, thats just asking for trouble. close combat is mainly for people who rather use swords, daggers, and such. I prefer doing melee, some people prefer mage or range but its not for us to judge what one should do cause we do it lol. one has to find what there comfortable with.
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#14
I personally keep seven weapons on all my characters full-time... each one for a different purpose (with the exception of style melee). For instance, my HUcast uses:

Yasha - it serves no real purpose now, I'm just messing around with it till I get a Sange with hit%. Tongue
Red Handgun 15% hit - Every HU needs a handgun IMO... for traps, and certain enemies (like when you get too annoyed at those Nano Dragons, or also in the tower)
Chain Sawd 25% hit - My crowd-controller. Perfect for HUcast because of the special, and the hit% which they need badly.
Meteor Cudgel 30% hit - For maximum power.
S-Red's Blade - For an alternative style-fighting method sometimes, but more for soloing support (or support in groups of all droids).
Flight Cutter - For exp tagging and bosses. Ah, I should get one with hit though...
Gush Vulcan 45% hit - My HUcast and HUcaseal are my only two characters who use a nonrare weapon. IMO a hunter should NOT use a powerful and accurate mechgun such as a Charge Vulcan with hit%... this is because they're abandoning a huge part of the HU's role, which is not only to deal damage but to get in there and take some, too. So my HUs all use weak mechguns.

It's all about having a weapon for each situation. Definitely get a sword or partisan, with good hit% if possible, for those groups.
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#15
I keep one weapon on my character (hucast) charge vulcans max grinded with 40% hit.

You do not have ata issues if you hunt for a weapon with good hit%.

Rare weapons are over-rated, search for any weapon with the charge effect and a good hit%.

As your attacks gain in accuracy throughout the combo, try Normal Hard Special.

Charge uses a small amount of money which you can easily make back to do alot more damage. A charge calibur will do you fine.

Undoubtedly there are some brilliant rares out there, it is true. But, when you will find those depends on how lucky you are, what your ID is and where you are in the game. Unless your piping rare enemies offline then you really are not going to want to try to find something too uber.

(Then again the main reason I have but one weapon on my character is mainly because we get a few power cuts here. One of those in game and it's bye bye to anything un-equipped/un-banked. Also, FSOD can have the same effect when playing online.)
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#16
*twitches at horrible overuse of charge*

Oh man... look, maybe I could stomach that if it were the calibur you were using, but come on... a HU with his only weapon being a mechgun? Even Kefka has said that's noobish. The role of a HU in any multiplayer game is not only to do damage, but to get in there and take a couple hits so the RAs and FOs won't. If you omit the entire second responsibility from your game plan, you're really not fulfilling your role as a hunter.

Offline I suppose this is forgivable for a HUcast since you don't have anyone to heal you, although a nice chain sawd (or gush calibur with hit, even?) would fix that right up. But it peeves me when so many HUs just overuse the mechguns. For instance, I was in a game last night with my HUcaseal. Her mechguns are a set of Gush Vulcans with 25 hit. Purposely weak like that. I was in a game of all HUs, but this didn't matter since it was only VHard spaceship. I found it incredibly hard to get any hits in without using my slicer for the first half of the game... at which point I turned around and saw all three of them standing in a line with their mechguns, looking to me like the picture of noobishness. "I feel like I'm the only HU here" I said. Miraculously, they decided to try using their blades more... two of them pulled out their other weapons, a yamato and a partisan of lightning, and the third one left shortly after. I made a point of not using my mechs either for the rest of the level. It was actually one of the most relaxing games I've had in quite a while.

I've said it before, that I hate nonrare weapons with a passion... because, for me, there's no fun in pulling out a weapon that the guy next to you isn't just as likely to pull out. I know people who use nonrare weapons a lot, and to each his own (even the charge users, ugh), but when I see a bunch of HUcasts with no blade weapons and a charge vulc, I leave. >_< That's the coward's way to play multiplayer PSO.
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#17
Well, I don't play multiplayer anymore. Not even online.

The thing is, if you're playing properly, no one will take hits at all. Thus, you dont need a tank character. I mean maybe in EN quests, or something like that, but, otherwise your goal shouldnt be to take damage.

But, as I said, I only play single player and yes charge weapons (with hit) are amazing.

I don't have a chainsawd. So, that would not be an option.

Online, whatever rare you have is just as likely to be pulled out by anyone else because most people are not legit. In fact, I never see many people using non-rares so you put yourself sort of in a paradox there.

The gush effect is terrible. And, if your aiming not to take damage like you should be, you won't need to use gush. You also have 10x star, 10x mono di and trimates to heal with. Often using gush results in your own death because enemies deal out more damage than you heal.

Whats the point of talking about cowardice in PSO? It's a game. It's not a way of life. If you want to play the honourable samurai I suggest you play dynasty warriors instead.

As for what kefka or anyone else thinks, thats upto to them and is mere opinion.

I stand by multi-hitting non-rare charge effect high hit% weapons as a hunter. The truth is, the hucast can deal out such major damage with mechs (as well as being able to take out traps more easily, which is useful because he has trap vision, and also he can now hit air targets more effectively) I frequently find them the best weapon to use.

What we're looking at is an accurate multi hitting powerful weapon that's easy to find!

Granted androids get their special attacks slashed down, but remember this doesn't affect charge (or so I have been told) so I'm sticking with em.
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#18
The point of my putting Gush Vulcans on my two android HUs is, in fact, that they're supposed to suck. Yes, they're reduced. I almost never use their special anyway, and I only pull them out for enemies that I wouldn't be able to hit with my blades, such as Nano Dragons or Falz/Flow. You're absolutely right that you can deal more damage with a high-hit charge vulcan than you can with almost any other weapon. This doesn't mean that you should.

As for who pulls out what, I'm not counting the illegit people. I don't know many people who own a legitimate Double Cannon... and while it's quite possible the guy next to me may pull one out, is it legit? Probably not...

I honestly don't see the point of PSO if you're going to kill enemies the same way, with the same weapon, all the time. Is there something about watching them die the same way that's intriguing? The death effects in PSO are horribly predictable, and if you enjoy seeing that hundreds of times in a row, well... to each his own. But that's not what makes PSO fun to me. Honestly, what's the point? If you're not going to use anything but your charge vulcans, you only play solo, offline... what's there to do other than level up? Are you planning on hitting level 200 offline that way? Personally, I'd die of boredom long before then. :ermm:
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#19
Anti Hacker Wrote:As for what kefka or anyone else thinks, thats upto to them and is mere opinion.

*que kefka coming in* 'its NOT opinion! after careful research i have discovered, as well as several others that its defiantely not a.............'


finally, someone that speaks sense! i never thought i would hear that! charge vulcs. w/ hit have no downside, is that good or bad?

*que kefka coming in* 'after careful research i have discovered, as well as several others that its bad. this is because.............'

ok, whatever. careful research, myass. as anti said, in a perfect game no-one would get hit, so why do you need a tank character anyway?

thankyou anti, for speaking sense. i think thats 3 ppl now that think charge vulcs are good Tongue


netnomad: sucky weapons, fine. but when the going gets tough why dont you think 'heh, fuck this' and pull out your charge vulcs w/ 50% hit that you saw in the shop earlier? true, PSO is pretty dammed easy, but especially at lower levels and during bosses/certain fights it is SO useful to just finish it off quickly (i.e- if you have a CPU getting screwed over, do you want to spend x longer killing teh enemies because you refuse to use weapons that give you an advantage?)

i keep a pair of 45% hit standard vulcs. on my HUcaseal for tought times, i.e- facing down 4 hildelts. you CANNOT do that with a demo comet, or drain railgun. you need a hard hitting accurate weapon for that, so the vulcs are what i choose. i would prefer a good special, but decent specials dont want to have hit in my opinion. (and i cant exactly zerk with 4 hildelts beating the crap out of a lvl 68 char....)
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#20
NetNomad Wrote:I honestly don't see the point of PSO if you're going to kill enemies the same way, with the same weapon, all the time. Is there something about watching them die the same way that's intriguing? The death effects in PSO are horribly predictable, and if you enjoy seeing that hundreds of times in a row, well... to each his own. But that's not what makes PSO fun to me. Honestly, what's the point? If you're not going to use anything but your charge vulcans, you only play solo, offline... what's there to do other than level up? Are you planning on hitting level 200 offline that way? Personally, I'd die of boredom long before then. :ermm:

Exactly, and thats why I converted to playing as a force. So much more variety, all those lovely spells and crazy effect items to choose from (You get some nice passive ability items, you don't have to say, press special but you get a 30% boost to foie all the same from something like the club of laconium - not sure if it's exactly 30%).

And whether you're counting on illigits or not, they're everywhere. Just because they're weapon is a dupe doesn't mean that it magically gains a tag in the game that labels it as such or reduces it's damage and so unfortunately for you it is just as real a weapon as the legit one. In fact, the legit and dupe versions are exactly the same, and therefore they are not two different versions of the same weapon. It's not accurate to treat them as different (except morally).
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