my 5 cents:
a melee fonewearl is very much doable, just very difficult to pull off, and requires a lot of patience and planning. however, keep in mind, you're support first (ie. sd/jz, resta at all times), meleer second. plus, sd, jz, and resta just prevents your ass getting handed to you on a consistent basis anyway.
the mag is probably the most important part of the meleeing fonewearl, yet is the most neglected. ATA means everything since the unboosted base FOnewearl ATA is very bad compared to other FOs. However, the FOnewearl ATA maxes at 183, ungodly compared to the FOmarl which maxes at around 170. not only does it make a difference in attacks, but also in the specials that you land on enemies. the absolute least amount of dex should be 106, which will max the FOnewearl ATA at level 198.
At lvl 11x, you want to priortize on ATA since you'll need to hit things. And if you want to regen tp, it's even more important. Boosting dex will obviously max your char dex at lower levels, and it's well worth it until you are comfortable enough to equip a mag with lower dex. a mag with 130 dex may do her good. possibly add 55-60 power, but it's not necessary. her unboosted base power will max out at lvl 15x.
mat usage: you should mainly focus on mind mats (for obvious reasons), and possibly evp mats (this i cannot confirm). one of the interesting things is that the fonewearl does have very high evp honestly, though, i'm not well versed in mat usage, so, don't mind me on this subject. don't worry about dfp mats since god/bodies would probably be the best source for dfp
equipment: the fonewearl does not deal straight out damage like a lot of the other classes can do, but she can use her ATA to a much better cause: special attacks.
The double saber should be the primary weapon for for damage--and for tp regenerative purposes. at a high enough level, you'll be able to max out the tp regeneration at 100 tp per successful hit in ult. this equates to very, very fast tp regeneration and results in rare fluid consumption and means unlimited rabarta, rafoie, megid spam. Target TP to reach this is 2500 tp. because of the independence from going to p2 to restock on fluids that plagues all other nuking/pure spellcasting newmen, FOnewms in particular, this equates to building pbs and taking part in 4-way pb blasts, giving everyone lvl 81 SD. Even though the fonewearl has crappy dfp, lvl 81 SD makes her block everything (except for goran detonators and sand rappies) in episode 4. coupled with a regen gear adv/bp, it means even more TP regeneration and even hp regeneration. this is not to be taken lightly.
a vivienne can be substituted in to deal significantly more damage, but the main drawback is the much lower tp regen you get from it. Depending on the difficulty and the enemies, it may or may not be worth it.
The holy ray is one of the two most important rifles she can have in her arsenal, imo. with hit, she can paralyze basically everything in her path in ep1, in ep 4, it may take some time, but it's essential when fighting girts and you have no RAs around, and dorphons if all in the party are lower level or are FOs. this weapon is also not to be taken lightly.
the bringer's rifle can deals the brunt of the damage. against the much tougher monsters, dorphans and girts. straight meleeing a dorphan or girt is just asking for major punishment and frustration. quartering the hp of baddies multiples of times with these weapons helps save that and makes meleeing quite efficient. especially useful in PW4 and towers.
The madam's umbrella is for crowd control where the double saber fails. even with 0%'s it's still a formidable weapon, able to control a sizable crowds. Huge platian fan may also work.
Any disca with hit should be good, but the rares (bravemen, rainbow) will most likely deal more damage. It'd mostly be used for fighting the dragon, the caves boss, and ep 4 boss. Honestly, even without uber sd from pbs, this weapon's hard attack can deal more or equivalent damage to these bosses compared to just nuking (caves boss excepted, but you can regen tp with the double saber as you nuke).
FOnewearls can equip red sabers, but not worth it, imo, unless she has a red or crimson coat. Inferno bazookas would also work, but it takes evp away, so keep that in mind. the angel harp is a nifty weapon, but the special isn't very useful, nor does it hit often in ult, unless the rifle has hit.
In general rule of thumb, don't expect the FOnewearl to deal more than 500 damage in ultimate mode. Average hard attack is about 200-300
btw. tactic to fight ult dorphan: paralyze with holy ray, use c-bringer's demons to take down hp. rinse and repeat until dead.
girt tactic, same, but make sure you have freeze and shock units to make your life easier.
good luck and have fun
a melee fonewearl is very much doable, just very difficult to pull off, and requires a lot of patience and planning. however, keep in mind, you're support first (ie. sd/jz, resta at all times), meleer second. plus, sd, jz, and resta just prevents your ass getting handed to you on a consistent basis anyway.
the mag is probably the most important part of the meleeing fonewearl, yet is the most neglected. ATA means everything since the unboosted base FOnewearl ATA is very bad compared to other FOs. However, the FOnewearl ATA maxes at 183, ungodly compared to the FOmarl which maxes at around 170. not only does it make a difference in attacks, but also in the specials that you land on enemies. the absolute least amount of dex should be 106, which will max the FOnewearl ATA at level 198.
At lvl 11x, you want to priortize on ATA since you'll need to hit things. And if you want to regen tp, it's even more important. Boosting dex will obviously max your char dex at lower levels, and it's well worth it until you are comfortable enough to equip a mag with lower dex. a mag with 130 dex may do her good. possibly add 55-60 power, but it's not necessary. her unboosted base power will max out at lvl 15x.
mat usage: you should mainly focus on mind mats (for obvious reasons), and possibly evp mats (this i cannot confirm). one of the interesting things is that the fonewearl does have very high evp honestly, though, i'm not well versed in mat usage, so, don't mind me on this subject. don't worry about dfp mats since god/bodies would probably be the best source for dfp
equipment: the fonewearl does not deal straight out damage like a lot of the other classes can do, but she can use her ATA to a much better cause: special attacks.
The double saber should be the primary weapon for for damage--and for tp regenerative purposes. at a high enough level, you'll be able to max out the tp regeneration at 100 tp per successful hit in ult. this equates to very, very fast tp regeneration and results in rare fluid consumption and means unlimited rabarta, rafoie, megid spam. Target TP to reach this is 2500 tp. because of the independence from going to p2 to restock on fluids that plagues all other nuking/pure spellcasting newmen, FOnewms in particular, this equates to building pbs and taking part in 4-way pb blasts, giving everyone lvl 81 SD. Even though the fonewearl has crappy dfp, lvl 81 SD makes her block everything (except for goran detonators and sand rappies) in episode 4. coupled with a regen gear adv/bp, it means even more TP regeneration and even hp regeneration. this is not to be taken lightly.
a vivienne can be substituted in to deal significantly more damage, but the main drawback is the much lower tp regen you get from it. Depending on the difficulty and the enemies, it may or may not be worth it.
The holy ray is one of the two most important rifles she can have in her arsenal, imo. with hit, she can paralyze basically everything in her path in ep1, in ep 4, it may take some time, but it's essential when fighting girts and you have no RAs around, and dorphons if all in the party are lower level or are FOs. this weapon is also not to be taken lightly.
the bringer's rifle can deals the brunt of the damage. against the much tougher monsters, dorphans and girts. straight meleeing a dorphan or girt is just asking for major punishment and frustration. quartering the hp of baddies multiples of times with these weapons helps save that and makes meleeing quite efficient. especially useful in PW4 and towers.
The madam's umbrella is for crowd control where the double saber fails. even with 0%'s it's still a formidable weapon, able to control a sizable crowds. Huge platian fan may also work.
Any disca with hit should be good, but the rares (bravemen, rainbow) will most likely deal more damage. It'd mostly be used for fighting the dragon, the caves boss, and ep 4 boss. Honestly, even without uber sd from pbs, this weapon's hard attack can deal more or equivalent damage to these bosses compared to just nuking (caves boss excepted, but you can regen tp with the double saber as you nuke).
FOnewearls can equip red sabers, but not worth it, imo, unless she has a red or crimson coat. Inferno bazookas would also work, but it takes evp away, so keep that in mind. the angel harp is a nifty weapon, but the special isn't very useful, nor does it hit often in ult, unless the rifle has hit.
In general rule of thumb, don't expect the FOnewearl to deal more than 500 damage in ultimate mode. Average hard attack is about 200-300
btw. tactic to fight ult dorphan: paralyze with holy ray, use c-bringer's demons to take down hp. rinse and repeat until dead.
girt tactic, same, but make sure you have freeze and shock units to make your life easier.
good luck and have fun


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