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Well, I made my last character a FOmar... it IS fun to try an alternative play method, as long as you don't totally screw over your fellow players by doing so (death to charge vulc HUs! >.<). It goes without saying that a melee force DOES need to S/D/J/Z, and resta when necessary (although SOME believe that FOs need to follow compulsive berserkers around as well, but that's another issue). "Melee RAmarls" should still keep, say, an FS around with them as well. You can experiment, but don't abandon your primary role (this is why I hate the above mentioned HU/vulc users... cause half of em don't even use any blades, UGH!).
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NetNomad Wrote:(death to charge vulc HUs! >.<)
I suggest if you're not doing enough damage, your fomar needs a good "0l' p41r ov ch4rg3 vulC5!"
*snigger*
Yeah, you're right though they do get annoying. The charge function was made wayyy over-powered IMO. It almost wipes out the rangers role in the game, I mean, why make a ranger when a hucast with charge vulcs can do so much better? That's the attitude many seem to take. I think rangers are still useful, though.
Maybe mech class weapons should have been kept a ranger only, like the straight forward multi-hit dagger class weapons were for hunters. I mean, sword/partisan class weapons are hunter only, and shot class guns are ranger only. I don't think they quite followed through with the logic there... (And then there are all the rare weapon 'exceptions' You can't balance a game by throwing in loads of random rares ST! >_<)
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I realize the main role my RAmarl was made to play was support/back up fire.....So, I make sure I carry a Red Handgun/Frozen Hooter/Baranz Launcher/Madam's Umbrella/and som Vulcans with really nice %'s on her at all times. I have about 10-12 different wepons I use on each character.
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Teh EkwEE Wrote:I realize the main role my RAmarl was made to play was support/back up fire.....So, I make sure I carry a Red Handgun/Frozen Hooter/Baranz Launcher/Madam's Umbrella/and som Vulcans with really nice %'s on her at all times. I have about 10-12 different wepons I use on each character.
This frozen Hooter you speak of disturbs and fascinates me at the same time... o_O
Anyway, Isn't Ramarl supposed to be the solo character? I would see the point in backup players if a party had like, slots for four players and two reserved only for backup characters (six slots in all).
But, at the moment I find the best backup is actually, you know, MORE hunters. Or support players (forces). The ranger seems a bit jack of all trades to me. If I wanted someone to get a monster off my butt I'd rather it was someone with a giant sword than a three shot rifle or whatever that doesnt do that much damage anyway.
Besides, many rooms in PSO are so small and chock-a'-block full of enemies it kinda eliminates the need for real rangers. Playing hunter/fo I find my self saving the rangers asses more often then actually getting this so called 'back up firepower' that I need.
Maybe that's just because all the rangers I have played with are total n00bs, I don't know...
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Anti Hacker Wrote:But, at the moment I find the best backup is actually, you know, MORE hunters. Or support players (forces). The ranger seems a bit jack of all trades to me. If I wanted someone to get a monster off my butt I'd rather it was someone with a giant sword than a three shot rifle or whatever that doesnt do that much damage anyway.
Besides, many rooms in PSO are so small and chock-a'-block full of enemies it kinda eliminates the need for real rangers. Playing hunter/fo I find my self saving the rangers asses more often then actually getting this so called 'back up firepower' that I need.
Maybe that's just because all the rangers I have played with are total n00bs, I don't know...
more hunters is good, but would you want to be in a ra-less environement? i mean, a FS is a pretty good way to get a monster off you back, as it cant do anything, then red mechs- unreduced havoc, then theres the spread needle, true, at low levels RA's are bad, give them decent weapons and all of a sudden RA's become an immense support- they DO provide the backup firepower, they also do the status things, which if your a hunter can be useful as hell. the reason you have to bail RA's out is probably because their total noobs- unless you have a decent combat weapon, RAs stay back and call items so they're garunteed, not run in to steal them and get killed. HUs do that. also, multiple forces=no. one force can support fine, why do you need a nuking force?
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One Force is hardly enough to support three other plays, RAmarl is an importan addition to the best party you could have in PSO: FOnl, RAml, RAcl, and HUcast. RAmarl is good support, and can do everything, they aren't just the solo character. Two RA, team-wise, is better than two HU. However, that is too general for the best party, it varies on the area.
As for melee FOnl being in a team, they do damage cancel when attacking leaving Demon's. Demon's is the only satisfiable part of meleeing with FOnl, and Demon's Raygun with 40 hit is the only thing better than Bringer's Rifle + V501, and V501 is not avalible to v3 users. 5-5's FO prize: Double Saber with 50% hit is another melee weapon I would use, only for it's special, though. I can't say Holy Ray is good on FOnl, non-droids can't get the paralysis bonus. V501 will help, but not enough for FOnl to use it efficiently, that is, using it's special. Does anyone else thing meleeing with FOnl is too limited ?
wat Wrote:Yeah, but Safety Heart further boosts the power of the Love armor thing, which will in turn, make the whole set with a Vivenne quite nice. I'm sure they COULD melee with some of the things Ep4 has given FO's. However, Ep4 Ult *when it's released*, with a melee FOney? Yeah, right........
It sucks because it limits you from other weapons. The boost from Sweetheart sucks, too. Sweetheart has nifty boosts and stats, but Lieutenant Mantle; the best FO armor, is better.
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A.S. Wrote:I can't say Holy Ray is good on FOnl, non-droids can't get the paralysis bonus.
droids cant use it
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jarl Wrote:droids cant use it 
o rly?
I never said anything about droids being able to use HR, read my un-editted post again 8)
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True Jarl, but at high levels you never need a Ra to help you 'status' enemies if you are an android hunter because you have so many traps. What if I run out, surely then I need a ra you say? No, I just need another android hu with even more traps. Traps are amazing, all bow down to the mightiness of confusion/ice traps! (Traps have a 100% success rate at their allocated task and a wide range)
And as for what you said, A.S. if one fo isnt enough to support a team why not use two instread of one ra and one fo? But, anyway, I find actually yes one fo is easily enough to support a whole team. It's not like they have to run around screaming "ZOMG now j00 need healzor, and now you!!!" because at higher levels again their resta radius is gigamungous and if placed correctly they will be fine for healing everyone at once (Unless you get a "L0l guyzzz I can totally pwn 0n m3h own l00k! OMGZ... I am ded... Raise, Ra1seeee!!!" - Runaway 'I can take em all' class player).
So, then you say, well if you only need one fo then surely have a ra to? Noes I pic three hu and a fo every time. We need the damage output! So then you say "Well what about someone who stuns the enemies and gives your team time to react in melee?" - Melee weapons do that to. Use a sword or a partisan to find out the magical truth that yes, hu weapons stun enemies to! And they can do more than one enemy at once, just like a ranger can! ZOMG! So then people say "Well... Hu's don't have the support powers the ramarl has- " Thats why I said abov e to use a fo! Aaaaarghhhh!!! *goes clinically insane*
The rooms are so small generally I find that even if range is needed a hu with a pair of mechs can do the job easily.
^ And if the entire above arguement fails, charge vulcs pwnz j00. I know, you don't want to resort to them. They are lame and they suck and any n00b can get a pair but unfortunately yes ST accidentally made the ra class totally, utterly, redundant in multiplayer online.
The only uses I can see left for ras are:
Possibly useful in C-Mode
W00t ramarl is t3h ultimate s0l0 char! OMGz l3ts all stay offline to make ramarly and be antisocial as is the point of online games!!11!!! (subtle sarcasm)
So there you have it. Meh. I want to ask the more senior players if they can still validate rangers. I don't want them to be redundant it just seems that way to me. Maybe I'm wrong, in fact yeah I probably am. My specific game knowledge rotates around avoiding hax0rs so I know a little less about stats n' all.
As for the melee fonewearl I have to agree with you A.S. demons is probably the best way to deal effective damage there (provided you have the ata - use a hit weapon) But then you said to use a raygun A.S. ? Correct me if I am wrong but I do not think that counts as melee
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14-01-2006, 10:22 PM
(This post was last modified: 14-01-2006, 10:24 PM by Anti Hacker.)
A.S. Wrote:Demon's is melee, thus, you Demon's Raygun is melee in some ways. RAs have little use in C-Mode. The only enemies that really need to be stunned are Ob Lilies, even when you are ganged up on, there are traps. RAs are more efficient in parties, three HUs is fine in Forest and Caves, but try Desert with three HUs and one FO.
Worked fine for me, charge hit caliburs are awesome...
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