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Your characters are pretty good besides the weapons that you need to change for something better. As an overall rating I would give you a 6/10.
My Characters:
Rockhound Lv.200-Viridia
Demon Lv.61-Whitill
Alicia Lv.200-Whitill
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Demon4ever Wrote:good besides the weapons that you need to change for something better.
lolq.
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Okay...........
1. i would NEVER use mechs on a hunter or a force.
2. Unless you have great ata and 100 luck they arent that great period.
3. Just because you CAN use somthing doesnt mean you should use it! I mean its like a force with a crazy tune (Ohh snap dude i have crord control sword!) USE RAFOIE!!!!
Furou' uen | Beraforte | Rhysa | Lance
[SIGPIC][/SIGPIC]
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09-08-2006, 11:03 PM
(This post was last modified: 09-08-2006, 11:41 PM by whiteninja.)
Demon4ever Wrote:Your characters are pretty good besides the weapons that you need to change for something better. As an overall rating I would give you a 6/10.
lolq. I'd love to see a thread for your characters. With 2 level 200's, it'd have to be good.
Lance813, please
read the thread.
Edit: And pantsaregood just obtained a 80hit Vise. ;]
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jarl Wrote:so red mechs are better than yas, and more reliable, but surely the range helps sometimes?
No. 99% of the time, people use Yas9k at Mechgun range, but it makes me laugh real hard, so it's ok. Bringer's Rifle kills faster than Yas9k in Towers, so Yas9k truly is a terrible weapon.
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Kefka Wrote:No. 99% of the time, people use Yas9k at Mechgun range, but it makes me laugh real hard, so it's ok. Bringer's Rifle kills faster than Yas9k in Towers, so Yas9k truly is a terrible weapon.
Some people use it for "style." Even at Mechgun range, it is on par with the Red Mechgun. I
already explained that.
The Bringer's Rifle is also outclassed in Towers by a high hit% Demon's Laser, however, the Bringer's Rifle has style... so some people use that instead.
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whiteninja Wrote:Some people use it for "style." Even at Mechgun range, it is on par with the Red Mechgun. I already explained that.
The Bringer's Rifle is also outclassed in Towers by a high hit% Demon's Laser, however, the Bringer's Rifle has style... so some people use that instead.
And you give Nomad a hard time, stylist. And Yas9k isn't on par with Red Mech. Unless you like huge variable ATP.
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11-08-2006, 02:32 AM
(This post was last modified: 11-08-2006, 02:39 AM by whiteninja.)
Saiffy Wrote:And you give Nomad a hard time, stylist. And Yas9k isn't on par with Red Mech. Unless you like huge variable ATP.
40 ATP = 7 damage on a normal attack, 13 on a Heavy.
omfg huge
Edit: To make it clear, using the previous example:
Damage with 9000M:
Normal: 175 ~ 172-178
Hard: 330 ~ 324 - 336
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11-08-2006, 03:17 AM
(This post was last modified: 11-08-2006, 03:21 AM by Saiffy.)
Misread your post, but you still don't quite understand what variable ATP means. Especially with Shifta, it's much worse:
VulpesMundi Wrote:Does Shifta effect variable ATP?
Yes. When casting a level 30 Shifta, a weapon with a variable ATP will gain roughly 47% of the variable difference on the maximum (Y) value. Lets assume a weapon has a default variable ATP of 90-100, which gives us a 10 ATP variance. If level 30 Shifta is cast on that character this weapon will gain an ATP bonus equal to roughly 47% of 10, or roughly a 5 ATP bonus. However, this bonus is only added to the maximum (Y) value of variable ATP. And thus our 90-100 variable ATP weapon will now do 90-105 variable ATP. I also assume this works in reverse with Jellen by reducing the maximum (Y) value, but not changing the minimum (X) value. However, I have not fully tested that as of yet. Also remember that different levels of Shifta will have a different resulting bonus.
Still not a huge difference, but I'd prefer consitent damage over rifle range. Especially when, yeah, people who use Yas9k use them at mechgun range
anyways
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Sorry, I forgot to include the lv15 Shifta bonue. It's litterally 2 more damage in varation. >_> The thing about a range of random numbers, is they will usually average out to the median.
Even Red Mech damage can very from 3-4 just because of the damage multiplier.
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