Posts: 583
Threads: 32
Joined: Apr 2005
... thats the problem, i hate all the characters. ._. it took me 250 hours+ to get to ult (no joke i can post pics l8r) and i think all that time in normal-vhard stages and that long of being a low lvl fomar has made me bored.
Posts: 1,620
Threads: 57
Joined: Jun 2004
on gc it took only 48 hours to get to ult on my fomar.(after gibing him stuff and techs)
Currently playing:
Pso2 - ship2: Player ID "dnd"
Lv55 Fighter - Lv50 Hunter - lv38 Gunner - Lv32 Ranger
Currently hunting: Rika's claw (69 Dark Falz kills so far)
Posts: 583
Threads: 32
Joined: Apr 2005
when i made my fomar... i only previously had a fomar to lvl 44 offline gc... (still in normal XD ROFL!) so i had no experience with fomars. and i was new to bb atm so i had to start from scratch. but i remember A.S. gab me angel/mind! and i still use it at lvl 100... ph34r teh angel mind...
and im a incredibly slow lvler ._. i think A.S. was only like lvl 10 when i was lvl1, because i was on ragol team before him so probably some lvl around there, and i believe she was 130-140 by the time i was 90.
ph34r nubness! (and LXV only had 114 hours at like lvl 120 or somethig)
i may play my fomar more now though because i noticed if i find a heavenly/arms my ata will be maxed at 100. im on the 7th run and the last one only took 12 runs.
Posts: 568
Threads: 21
Joined: Mar 2005
Right, if you can, here's a quick guide to getting to Ultimate as quickly as possible.
Make a DEX mag.
Get a Hell Raygun.
Find some /Arm units and some /HP units.
Hell everything in the levels, then equip the /HP units and go for the bosses, you know the attack pattern, you should be able to avoid the worst attacks.
Carry a lot of Scape Dolls.
[URL="www.cardrevolution.headplug.com"]
![[Image: Banner2-1.jpg]](http://i15.photobucket.com/albums/a396/_Forge_/Banner2-1.jpg)
Join CARDrevolution, home of Ep3![/URL]
Posts: 583
Threads: 32
Joined: Apr 2005
o _ o;
my fomar has lk 14's/ 15 hit and he misses... alot.. >_> so i dont see the point of me getting an s-rank twin beacuse he will just miss more :l
Posts: 81
Threads: 6
Joined: Oct 2005
~_~ .... maybe.. FOmar isn't for you .... -_-
Posts: 2,362
Threads: 63
Joined: Nov 2004
Sebastian, I was on Ragol.co.uk more than a month before you o_O another reason you may hate your FOmar is because of your mag (I remember you having a terrible one) and mat usage, probably the mat usage. Maybe switch to some better units, such as Cure/--, H/Arms, but remember the stat cap; H/Arms is a crazy 25 ATA.
Forge, Hell anything is a no-no when playing with others. Also, 163 ATA + Hell Raygun with 50 hit won't do you any good in Ultimate. In V Hard it's fine, especially in Ep4 Crater(s.)
Find weapons with hit, Angry Fist which can easily be obtained by an El Rappy on some IDs is about 1/320 from an El Rappy with hit. Melee FOmars are fun, though.
Posts: 583
Threads: 32
Joined: Apr 2005
i now have a mag 6/144/45/5 >_> and i used no mats at earlier stages and now im working on luck mat usage.
i didnt use any mats because i didnt want to screw it up.
edit: then why is every time i looked on the member list (whilst i was on team ragol.co.uk) it always showed me as member 20 or 30 or something and you 21 or 31 ( i forget but i ended with 0 and there werent many members)
Posts: 663
Threads: 44
Joined: Mar 2003
23-11-2005, 06:18 PM
(This post was last modified: 23-11-2005, 06:23 PM by Junon.)
FOmars can be pretty good at melee - but they can be very gear dependent.
Obviously a decent weapon will boost your melee fighting power, but some of these can be rare/expensive. I would reccomend spending the time to get an S-Rank Twin Saber and Grinding it to +250; it worked very well on my FOmar.
The item that will probably help you the most, is a decent Mag. Satos are very well suited to melee FOmars as they help you become invincible alot. If you are having problems hitting, spec it for alot of +Dex.
Units! God/Powers are extremely helpfull. Again these can be difficult to obtain, but you can improvise with Ogre/Powers++. I also found God/Luck very useful for getting in alot of Crits, if you can get your Luck up to 100, your damage output will be greatly increased.
Materials! Use these to boost your Power and Luck, which should increase your damage output in a similar way to Units.
Always remember to use Deband/Shifta/Zalure/Jellen. I cannot stress how much these simple spells can help in making an effective melee FOmar!
I wrote a guide for a FOmar many eons ago, wether its of any use now or not is another thing...
http://www.ragol.co.uk/guides/EpAkEuyuylVWcxlFOd.shtml
-Tom.
![[Image: junsig.gif]](http://www.ragol.co.uk/stuff/junsig.gif)
Val - HUmar - Redria - Level 67
GC#22762574
Posts: 1,620
Threads: 57
Joined: Jun 2004
thats a cool guide Junon my fomar is nothing that that, opps used about 100 pow mats more on my fomar:O my mag has to be a uber mind to adjust for my pow mat liking(nates fomar:its not my fulit they were nice and chocolate tasting).
lol does the fomar have any spare mats leftover? if not then a extra 100 mind on a 75 odd mind mags gonna be hard
Currently playing:
Pso2 - ship2: Player ID "dnd"
Lv55 Fighter - Lv50 Hunter - lv38 Gunner - Lv32 Ranger
Currently hunting: Rika's claw (69 Dark Falz kills so far)