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With all the chances of messing up an objective and of falling down a hole... I prefer this new style for Shadow the Hedgehog. If it were more like SA2 I'd prefer the old method because there's much less chance of death or injury.
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Nice site.

leeping: I will not remain a mere memory.

leeping:
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so no ones fallen through the floor yet?
![[Image: bingdbt.jpg]](http://img23.imageshack.us/img23/9365/bingdbt.jpg)
[url=http://z10.invisionfree.com/Ragol_Shadow_Council/index.php?act=idx][/url]
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Oh, I have. I was right in front of the Goal Ring, too. It also just froze up with a constant buzzing noise, again, within sight of the Goal Ring. Maybe that thing causes problems.

leeping: I will not remain a mere memory.

leeping:
Posts: 1,952
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I feel quite lucky

I haven't encountered an error in this game yet. I know they're out there, but I just haven't done something to cause one yet.
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Man, you're lucky. Well, just keep playing.

leeping: I will not remain a mere memory.

leeping:
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Maybe after my various exams that need doing
...but I still have to get back to playing PSO again, so who knows, then there's my RPG I'm working on... so many thing
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You're MAKING an RPG? :ditsy: Wow...:ditsy: That's cool.

leeping: I will not remain a mere memory.

leeping:
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Yeah, I've got a beta ready to release of the first chunk of it, I still need to test a couple of things first though, but after that I could post a link to it or something.
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Please say so when you do...That's awsome!
(Shakes head)
Anyway, back on topic, did anyone notice there are ten different endings, and MORE THAN THREE HUNDRED WAYS TO GET TO THEM!? Sheesh, I'm gonna be up for weeks.

leeping: I will not remain a mere memory.

leeping: