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Anyone knows exactly which weapons can be obtained with lucky coins?
#21
Kefka Wrote:Edit:
I still think Slicer is the best weapon type in the game by far.

why? on RA's, needles, shots and launchers own them, you don't think FO's should melee, so that leaves HU's, who it may be aplicable for, but a sword can be better. explain plz
#22
Firebat Mechgun +50 (Demon's)
- You can say "lol get guld milla" when you have one, Saiffy. (Shut up, Kefka Tongue) The Demon's special DOES work, but it isn't practical on Bartles and such, which is why I have the Spirit Vulcans.

Bringer's Rifle +9 0/0/0/0
- Works well on my Ramar. Like you said, it has both the ability to do Demon's and a good Heavy attack.

Ruby Bullet 0/20/20/0/25
- It hits Sil Dragon one he flies, and it stronger (and more accurate) than a Frozen Shooter. The Burning is also good on Falz, since my Ramar's MST is too low for a decent Foid.

Hell Raygun +15 0/30/0/25/50
- This thing works very well in EP2, and even though I thought of getting a Hell Needle (for PW3), I realized Demon's + Beserk = win anyway.

Demon's Laser +25 0/0/0/25/45
- The extra ATA is needed for Towers.

Charge Laser +25 5/0/0/0/50
- You used this alot in Towers, Saiffy. ALOT. Since when did you not like it?

Spirit Vulcan +9 0/40/0/40/50
- "lol a FO is better," ask him to restore your HP. I also carry both Difluids and Trifluids, so TP is not a problem.

Frozen Shooter +9 0/0/20/0/30
- Wins.

Snow Queen +18 15/0/0/25/30
- Very good on grunts, and with enough lag online, it will freeze enemies ALL over the room. Tongue

Gi Gue Bazooka 90/90/0/90
- Great on Gol Dragon (no Zalure, so raw ATP is needed), Barba Ray, and Gal Gryphon

Snarf Gun +200 (Zalure)
- I use it on my Humar for offline Tower runs, so no FO will be around. My Ramarl also uses it in her PW4 runs, when no FO is around.

Red Handgun +50 0/0/0/0/25
- Humar uses this, no need for a Holy Ray on him.

M&A60 Vise +9 0/0/0/0/80
- I actually need to sphere the Dark on this. >_>

Gush Laser +25 40/0/25/0/45
- Decent for when soloing. I don't use it all that much, but it is good... Also, HP draining on Falz. Tongue

Leikwoa Needle +70 (Zalure)
- The lv33 Zalure completely owns the Zalure of anyone but a FO, and you don't always have a FO!

Kthxbai Needle +70 (Beserk)
- Ramarl vs. Bartle, online, J-Cutter, Beserk accuracy:
Hit 1: 19% (19.4%)
Hit 2: 61% (60.7%)
Hit 3: 100% (114.85%)
- Ramarl vs. Bartle, online, Needle, Beserk accuracy:
Hit 1: 22% (21.9%)
Hit 2: 64% (63.95%)
Hit 3: 100% (119.1%)
On hit 2, that is the breaking point in usefullness. >_> Seriously. In this case, a J-Cutter's Beserk is not usefull, and a Needle's barely makes the cut. Even with a higher ATP, the attacks will more likely than not take the same number of combos to actually kill something, and Needles attack faster. Along with the ability to hit that 5th enemy, a Beserk Needle can do more damage and faster.

Xomg Needle +70 (Gush)
- Crazy fast HP regen.

Nowai Needle +70 (King's)
- Crazy fast EXP.

Zeeky Needle (Demon's)
- This is highly usefull on a Ramar, and pretty useful on a Ramarl. In areas like Ruins where the enemies have a few thousand HP, a Demon's Neelde can quickly thin that out. N-N-S.

Doog Needle (Beserk)
- So Nomad would stop the psuedoduping crap.

Archon Needle (Demon's)
- So Nomad would stop the psuedoduping crap.

Angel Harp 0/0/15/20/20
- Works well on my Fomarl.


Edit: Ok, I came back and finished the post. Sorry I had to leave in the middle.

Edit: I just saw the length of my post, so I thought I may as well pwn myself and say...

PSO: SERIOUS BUSINESS.
Too legit to quit.
#23
Sphereing mechs is useless, you know.

If the weapon has below 600ATP, it's pretty useless to sphere them.

And non RAs do not matter for that weaponry, because that is what we were talking about. Launchers can do what Ruby bullet does(And better) because it can multi hit the dragons, too. My level 93 RAcaseal can solo dragon and DRL online. That isn't something you can just ignore.

The only way you can ignore any of the 4 of the amazing RA available weapons, is if you are a male RA, since launchers are way worse on them. Other than that, you are just being ignorant. You do not have an s-rank launcher, nor an s-rank shot, nor an s-rank slicer/j-cutter. I have all 4 of them. I have far more merit than you do.

Save the needle for solo crowd control. With 4 people in a team, the chances of every single RA getting his is so terribly low, it isn't even funny. With my RAcast AND RAcaseal, I am able to stand back, and berserk with my shot/launcher respectively, or use my j-cutter on my RAcast(I should probably get a slicer for my RAcl, but I like scythe too). A damage and hit calculator can calculate that, but it cannot calculate pratical situations. And in a practical situation, monsters will be all over the room, fighting different people, and some people will not need to use a needle to keep them away.

I have yet to send that PM you wanted me too, because I am too busy owning you here.
[Image: psodrama.jpg]
#24
any particular reason you have the slicer and j cutter?

edit: that just posted 8 times, i deleted one of them and now its back to 1 time... confused? yes...
#25
jarl Wrote:why? on RA's, needles, shots and launchers own them, you don't think FO's should melee, so that leaves HU's, who it may be aplicable for, but a sword can be better. explain plz
Like Saiffy said, if you have to ask, the you fail. Slicers own needles and shots, and swords don't have much range.

whiteninja Wrote:Ruby Bullet 0/20/20/0/25
-It hits Sil Dragon one he flies
So do Launchers, with much higher efficiency.
Quote:and more accurate than a Frozen Shooter
They both have 60 ATA.

Quote:Demon's Laser +25 0/0/0/25/45
- The extra ATA is needed for Towers.
I use S-Rank Shot with 40 ATA and I don't miss in Towers, so Bringer's Rifle and its 63 ATA is clearly enough.

Quote:Charge Laser +25 5/0/0/0/50
I'm sure I can deal more damage with a hard attack from a powerful gun. Weak ATP + Charge is still weak ATP.

Quote:Spirit Vulcan +9 0/40/0/40/50
Spirit is for sissies, period.

Quote:Gi Gue Bazooka 90/90/0/90
- Great on Gol Dragon (no Zalure, so raw ATP is needed), Barba Ray, and Gal Gryphon
But vastly inferior to S-Rank Launcher.

Quote:Red Handgun +50 0/0/0/0/25
- Humar uses this, no need for a Holy Ray on him.
This I approve of.

Quote:Gush Laser +25 40/0/25/0/45
- Decent for when soloing. I don't use it all that much, but it is good... Also, HP draining on Falz.
I used Handgun:Milla a lot when I still didn't have Guld, and whether on RAmarl or RAcaseal, I found stealing HP from one target three times per combo severely useless, but heh.

Quote:Leikwoa Needle +70 (Zalure)
- The lv33 Zalure completely owns the Zalure of anyone but a FO, and you don't always have a FO!
I had an S-Rank Shot with Zalure on my RAcast, and I once gave it to Terra to see if the difference was worth it. It definitely isn't, the difference in damage was minimal.

Quote:Kthxbai Needle +70 (Beserk)
- Ramarl vs. Bartle, online, J-Cutter, Beserk accuracy:
Hit 1: 19% (19.4%)
Hit 2: 61% (60.7%)
Hit 3: 100% (114.85%)
- Ramarl vs. Bartle, online, Needle, Beserk accuracy:
Hit 1: 22% (21.9%)
Hit 2: 64% (63.95%)
Hit 3: 100% (119.1%)
On hit 2, that is the breaking point in usefullness.
For 3%? lol...
Quote:Along with the ability to hit that 5th enemy, a Beserk Needle can do more damage and faster.
Only when soloing, and still, it's not a given. Having five monsters in your crappy range when monsters go out to attack everyone but you is very, VERY rare.
Unlike you, I use both S-Rank Slicer and Needle with Berserk, so I can more accurately compare them. In a team, Slicer wins 99% of the time.

Quote:Zeeky Needle (Demon's)
- This is highly usefull on a Ramar, and pretty useful on a Ramarl. In areas like Ruins where the enemies have a few thousand HP, a Demon's Neelde can quickly thin that out. N-N-S.
Take that in a multiplayer game and die.

Quote:Angel Harp 0/0/15/20/20
- Works well on my Fomarl.
Red Handgun and Bringer's Rifle badly own it, especially since it's a very hard drop.
Ragol.co.uk Item Database
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#26
Kefka Wrote:Spirit is for sissies, period.
Better than charge. ;[

Though I don't use either at the moment...

Kefka Wrote:But vastly inferior to S-Rank Launcher.
I might trade for an S-Launcher in place of my cast's GGB if I had any idea what special to put on it; I'm strictly against berserking droids, so I dunno what else might be useful.

Kefka Wrote:I used Handgun:Milla a lot when I still didn't have Guld, and whether on RAmarl or RAcaseal, I found stealing HP from one target three times per combo severely useless, but heh.
Unless it serves another purpose, yeah. My RAcast has a Red Saber and that helps him at least a little, but its purpose is more for the single-hit melee in general; his S-Mech (Gush) completely owns it in the special department, for obvious reasons.


Kefka Wrote:For 3%? lol...

Only when soloing, and still, it's not a given. Having five monsters in your crappy range when monsters go out to attack everyone but you is very, VERY rare.
Unlike you, I use both S-Rank Slicer and Needle with Berserk, so I can more accurately compare them. In a team, Slicer wins 99% of the time.
You forget this is Whiteninja you're dealing with. If there's anyone I know who would seriously lobby to get an "I" put in the word "team"... Tongue

Kefka Wrote:Take that in a multiplayer game and die.
Cue Whiteninja: "Uh, no?" Tongue

Actually I'd ask the same thing unless you're referring to an unpopularity thing; I'll never get a zerk or demons needle because at least half the needles that exist are one of those, and because they both do damage only for the player who holds them. At least Zalure helps everyone.

Cue Whiteninja: "But I do all the damage and then sometimes people 'steal my kills' by doing the last hit then they compain I'm stealing theirs... LIEZ!" Tongue
[Image: sig_040507.gif]
#27
Saiffy Wrote:Sphereing mechs is useless, you know.
I need to get every last ounce of ATP I can for Samus. Combat Gear = best shield ever. Still, not enough though to bring my Ramarl up to par with a Ramar.

Kefka Wrote:So do Launchers, with much higher efficiency.
It doesn't take much to bring Sil Dragon down, if I fail to kill him before he flies.

Quote:They both have 60 ATA.
Look at the percents on my Ruby Bullet. Plus, I must admit, I like the way it looks... I am partially, a... stylist. *gasp!* :$

Quote:I use S-Rank Shot with 40 ATA and I don't miss in Towers, so Bringer's Rifle and its 63 ATA is clearly enough.
And a Fomar with a Bringer's Rifle will hit 80% of the time with the Demon's in Towers.

Quote:I'm sure I can deal more damage with a hard attack from a powerful gun. Weak ATP + Charge is still weak ATP.
Exactly why I want a Beserk S-Rifle.

Quote:Spirit is for sissies, period.
Damn straight.

Quote:I had an S-Rank Shot with Zalure on my RAcast, and I once gave it to Terra to see if the difference was worth it. It definitely isn't, the difference in damage was minimal.
Because you use a Shot, which was too slow to make the bonus 13 levels worth it.

Quote:For 3%? lol...
Yes.

Quote:Take that in a multiplayer game and die.
Not me, enemies.

Quote:Red Handgun and Bringer's Rifle badly own it, especially since it's a very hard drop.
Once again, I apologize for keeping some aspects of style. :$
Too legit to quit.
#28
You do know how percents work, right? >_>
[Image: psodrama.jpg]
#29
Yes, he does. He's adding percents to Vise in some hope that he'll be able to kill Ill Gills in one combo. That'll add 38 ATP to the Vise, and 38 ATP will add... 7 damage on a weak attack, 13 on a heavy, and 23 on a special. This said, I'd never sphere mechs.
#30
Saiffy Wrote:You do know how percents work, right? >_>
whiteninja Wrote:I need to get every last ounce of ATP I can for Samus.
Yes.

Of course, I have more important things to Sphere first. The Vises are way down on the list, but they are on it.

Edit: Yay, I did some in-game testing... (not a calculator!)

The best way I had to measure a weapon's range was to creep forward to get a green target on a box, then count the walking paces.
Slicer: 11 paces to target, 9 after attacking because you step forward.
Needle: 9 paces to target, 9 after attacking
Shot: 15 paces to target, 15 after attacking

Pantsaregood also did some calculations about the damage on a Charge Laser vs. an S-Rank would do on their own. Basically, a character with 0 base ATP. (Rappy slot item, anyone?)

A Laser has 50 ATA and 260 ATP; the S-Rank has 60 ATA and 450 ATP.

50h Charge Laser:
Normal: 47
Heavy: 89
Special: 156

Beserk S-Rank:
Normal: 81
Heavy: 153
Special: 269

50h Charge Laser, Sphered:
Normal: 94
Heavy: 178
Special: 301

So, if you are crazy enough to actually Sphere a Charge Laser, it beats a S-Rank in both accuracy and damage.

Max Attack mastering in Normal mode takes under 15 hours to do in Normal, and getting the Charge Laser would not be hard to do. EP1CM takes atleast 10 hours once you include getting the people together to do the stages, disconnects, failures, etc. Then there are 220 Grinders required, and 40 PD's to add Beserk... Harder to get too.


Edit 2: In case you had not noticed, this thread got off topic when Kefka said the 9-star shots were "very good weapons" after I did not include them in a list of "notable" weapons you can get, though I did mention the shots in my post. IMO, they are just not good, and they are easily out performed... Now Kefka is saying that Slicers are by far the best in the game. >_>
Too legit to quit.


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