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Anyone knows exactly which weapons can be obtained with lucky coins?
#31
or you could pick up a charge laser that has 0,0,70,30,40. already pretty much sphered Tongue (i'm going to get machine to 100. why? because i can XD) also, this is on a RAmar. i'll eat my hand if i miss with the second attack >.>
#32
I'm still obligated to say "get a real wep" to anyone who uses any Charge wep, with the exceptions of Vjaya (lol uberism) and Baranz Launcher (lol shot). Sorry Jarl. *poke* ;[

WN: Kef's whole point is that, when you're in a team, slicers would outdamage needles because the enemies would rarely be grouped closely enough together to make the reverse possible. Think CCA (regular CCA... not towers, in which a needle is virtually useless anyway); play in a team of four and I'll laugh if you try to follow around all the Gibbons to line up a needle combo. Granted, Gibbons might be a bad example because they even cause rangers ATA trouble occasionally (at least on things like slicers), but the other CCA enemies aren't much better. Even in ep1 where the enemy layout was a lot more... er, brainless?... Tongue the fact that more people are in the team would tend to spread out the enemies too far to hit 5 of them each time.

But no... by all means, continue with the needle... then maybe you'll end up missing an enemy or two so that someone else can get some shadow of comparable exp. Can't have that, can we? ;]
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#33
whiteninja Wrote:Because you use a Shot, which was too slow to make the bonus 13 levels worth it.
Shots aren't slow, and it's the best weapon type to put Jellen or Zalure on, since it covers the most area. And I'm talking about damage difference, which isn't noticeable.

whiteninja Wrote:In case you had not noticed, this thread got off topic when Kefka said the 9-star shots were "very good weapons" after I did not include them in a list of "notable" weapons you can get, though I did mention the shots in my post. IMO, they are just not good, and they are easily outperformed...
Definitely not by Needle, or Rifles, Handguns, Bazookas, Mechguns...

Quote:Now Kefka is saying that Slicers are by far the best in the game.
Always have. I'm talking about the weapon type, not a specific slicer.

NetNomad Wrote:Kef's whole point is that, when you're in a team, slicers would outdamage needles because the enemies would rarely be grouped closely enough together to make the reverse possible. Think CCA (regular CCA... not towers, in which a needle is virtually useless anyway); play in a team of four and I'll laugh if you try to follow around all the Gibbons to line up a needle combo. Granted, Gibbons might be a bad example because they even cause rangers ATA trouble occasionally (at least on things like slicers)
Hmm, no? Slicers are more accurate than shots or needles, and it's definitely the best weapon type to use in GDV. I never use a shot or needle in GDV, always a Slicer.
I hope you know weapon types have inherent accuracy, if you haven't realized that at your levels...
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#34
Kefka Wrote:Hmm, no? Slicers are more accurate than shots or needles, and it's definitely the best weapon type to use in GDV. I never use a shot or needle in GDV, always a Slicer.
I hope you know weapon types have inherent accuracy, if you haven't realized that at your levels...
I don't study these stats religiously... Tongue inherent accuracy? So there's something besides ATA itself?

The slicers I use are:
Rainbow Batons on Master Shake & Dusky
Flight Cutter on KillCount++;
Flight Fan on Max(Damage);
Red Slicer on Cyclone

I've never used a slicer on a ranger full-time, so I'll admit to not totally knowing all the little stat quirks you know for them. I would have, but I opted for bazookas on my male RAs for style and utility reasons, and an Umbrella (20 hit) for my RAmarl. So in (Ultimate) CCA, the only time I've really used a slicer is when I've taken Master Shake on some runs there (he's the only one high enough who also has a slicer, but a 45h Rainbow Baton doesn't miss much anyway).
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#35
NetNomad Wrote:I don't study these stats religiously... Tongue inherent accuracy? So there's something besides ATA itself?
Yes, 35 is blatantly larger than 40. Go back to school. Tongue

Even in the CCA, a Ramarl can hit with a Beserk Neelde doing NHS on a Zol Gibbon. And as I pointed out, a normal Slicer does have the same range as a Needle (because you step forward), the only difference is it has less spread left and right, and it is not as good at flinching enemies.
Too legit to quit.
#36
whiteninja Wrote:Even in the CCA, a Ramarl can hit with a Beserk Neelde doing NHS on a Zol Gibbon. And as I pointed out, a normal Slicer does have the same range as a Needle (because you step forward), the only difference is it has less spread left and right, and it is not as good at flinching enemies.
But you'd have to step those two paces forward before shooting with the needle, wouldn't you? Tongue

It's only the "same" range if the slicer user starts from two paces behind the needle user. So it's really not the "same" at all.
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#37
It puts you just as close to the enemies. You get even closer on a Slicer with a full combo, and then you have to move around again to get in another good spot. The only instance where a Slicer really would be farther, is where there is a gap in the floor, and you are on side of it, attacking something on the other side. In that case, you would not be able to step forward, so you would have a two step advantage.
Too legit to quit.
#38
Actually that'd be more of a disadvantage...

Take a player with a needle and player with a slicer, standing at equal distance from a line of enemies at 9, 10, 11, and 12 paces. The slicer could target three out of those four, while the needle could only target one. When attacking, the slicer user steps forward "two paces" (by your calculations, though that seems a bit off to me) and throws an attack nine more paces; i.e. still affecting the full 11-pace range he was able to target. After doing one attack with the slicer, you can lock onto an enemy which is farther away; thus, you could attack the enemy originally at 12 paces now (or 13... or 15 on the third hit). Assuming the slicer hits and stuns the enemy in question, the needle user is still too far away to do damage to anything but the closest enemy.

Now you know I don't give a crap about any of this, really. I don't count paces to boxes. Apparently you do, when there's a point to be proven in doing so. Too bad the point phails. Tongue
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#39
NetNomad Wrote:I'm still obligated to say "get a real wep" to anyone who uses any Charge wep, with the exceptions of Vjaya (lol uberism) and Baranz Launcher (lol shot). Sorry Jarl. *poke* ;[

i did- yas 3000R. charge laser owns it until i find one with good % w/ my greenill.
#40
Nomad, the enemies step toward you too.

The Needle user can either:
- Step forward. Duh.
- Attack the closest enemy. It will flinch, while the other ones behind it do not. They walk up, and by the second or third hit, you are hitting them too.
- Start out close to the enemy and shoot from as close as 2-3 steps. (If you start out on a heavy attack.)

The Slicer user on the other hand MUST be several steps away to start a combo, because they time the animation takes is enough time for an enemy to walk forward and smaq j00. As you get closer, the enemy is still able to step forward, since you do not hit them rapidly enough. The enemy gets closer, you get closer. Unless you started out pretty far away, or there is a confuse/freeze trap, you'll get smacked before the 3rd part of the combo.

If you really want to take the range of the Slicer that way though, then the two become completely different. You cannot even compare the two, and then it is only a matter of personal opinion and preferences.
Too legit to quit.


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