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Almost perfect run in vhard
#1
i decided to do vhard mode ( i do ult, then vhard, then ult...........)all zones
i did forest, easy, one hit kill and the mechs for the boss, no hp loss.
then caves, 1 hit kill and the imperial pick for the boss, no hp loss
then mines 1 hit kill and the red sword for the boss (1st phase, two rabarta atacks, 2nd phase less then 2 combos with my red sword)
then ruins, for the first time i defeated ruins without losing health ( and i used a sense plate, not the sacred cloth wich has increased dfp and evp, in fact i never use that armor due to the lack of slots)
and then i decided to go for the boss, but i saw it was impossible from the beguining since i didn't get invencibility, i beat the darvants phase, 1st form, 2nd form no hp loss, but in the 3rd form the stupid blade made his mark by taking some health.......i killed him with some atacks but i did not made the perfect run......stupid dark falz, always ruining my day......
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#2
Wow I wish I could do that:O
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#3
No HP loss! That sounds pretty damn awesome K_I_R_E_E_K! lol

Normally i'd be losing HP due to annoying little enemies that just always seem to be around and getting in the way just at the wrong time!
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#4
WOW; you should totally kill Darkie for ruining your perfect streak. Oh wait; you did! Where do they keep coming back from?!
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#5
invencibility does not alway apear, i have a powerfull atack but kining dark falz before the slash is a bit too much, i usualy lose hp on ruins like 1/2/3 or if the day is bad i can suffer like 200 hp, but i was stunted, i bloked a few strikes and then kill,kill,kill
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#6
Your pretty good Kireek! I always get hit but i will try that, lets see i can do that now.
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#7
i use shifta (ver.2) to make sure the criatures die in 1 hit
red hangun 40% native/ 45% dark, with shifta
on forest, hard atack does 1200, hard critical does 1800, on a criature with only 900 hp, i am sure that he dies.
i had some luck, i remember blocking some delsabers atacks and stuff.
as for the bosses for example the dragon i use a mechgun, normal and hard atacks only, special consumes hp
normal/hard/hard
without criticals (400,400,400,/800,800,800,/800,800,800)
criticals are
-normal (600)
-hard (1300)

the faster i kill, less chances of beeing hit (specially on bosses)
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#8
Such a thing would only work on Version 2 due to how the percentages work on there... I'm not entirely sure how it works, but I believe it increases your overall attack power by the percentage, whereas in the GCN and Blue Burst, it merely increases the actual weapon's attack power by the percentage... which results in much smaller numbers. This makes perfect sense if you compare the difficulty level of both game's "Ultimate" difficulty. It's just psycho on version 2. XD
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#9
yes
1000 base atp+500atp from weapon +200 atp from shifta (simple example)
1700 atp, the % are aplied on the atp not on the weapons atp only

% go from -60 to 60% (if tekked on a special weapon)

if i remember correctly many player use charge vulcans, on ver.2 that's simply stupid

with only normal atacks my mechs hit like 2 in 9 hits (m,m,m,/m,m,m/,m,low damage,low damage)
charge vulcans have the special wich is more powerfull, but also less acurate
with only normal i do 2/9, with special i don't want to think about it.

i simply love the POWER, in ultimate it is you only hope (for real)
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