Posts: 4
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Joined: Mar 2007
Hello.
I am working on raising a melee FOmar, but I was wondering: does anyone have any recommendations on how I should raise my mag? I was thinking of just a strictly power mag, but I'm open to suggestions.
Girasquid
Characters:
Shirt, Level 9 Skyly HUcast
Tigg, Level 7 Pinkal FOmar (melee)
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Posts: 4,152
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Joined: Jul 2005
hmmm this is a hard one....
since 1 pow will raise 2 atp and 1 dex will raise 0.5 ata
i would recomend a 150 pow mag, the other stats don't matter much.
to raise the ata just find normal weapons with high hit%...
but.....this is only a very simple idead, more experienced players in forces will help you
Posts: 1,952
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FOmars have an uncanny accuracy issue for quite awhile... so I'd recommend more DEX than that... personally I think a...
DEF: 10
POW: 130
DEX: 60
MIND: 0
MAG would work well. Also... a separate MAG that focuses on MIND would be a good idea as well, for the sake of making your FOmar more versatile. You could bring both with you and when you need to start casting, whip out that MAG, unequip your weapon, and go ZAP ZAP ZAP!
This is merely a comparison to how I use my FOmarl though, so any long-term FOmar users would probably be able to speak up better.
Posts: 3,701
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you have it about right there pink

as long as you can adapt and recreate a newer mag depending on how your stats turn out later on (my own FOmar maxed ATP and ATA really quick, meaning i could use a much more mind oriented one without loss of power or accuracy)
Also, Weaponry with its own high ata, or with high hit % are very much a godsend :3
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