22-10-2004, 10:14 PM
i'm still a little curious about the 0 mind, but o well. you learn from your mistakes i suppose
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Good Mag Stats For Hunters
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22-10-2004, 10:14 PM
i'm still a little curious about the 0 mind, but o well. you learn from your mistakes i suppose
22-10-2004, 10:18 PM
Well if you chose to, you could always take a few levels off of your MAG's DEF, and put it towards your MIND. It's up to you. =)
22-10-2004, 10:25 PM
my def is staying at 20....how could i take levels off it
23-10-2004, 01:37 AM
What kind of mag you raise, IMO, depends on what type of player you are. If you're using techs often, raise a mind mag. If you want to be able to hit often at lower levels, (along with using guns) raise dex. If you want to be able to equip things like gladius's at level 5 or so, raise power. I know that on my HUmar I raised mind, so that he could use higher level techs faster. On my HUcast however, I raised dex, so that he would be able to hit decently early on. It's all up to you, in the end.
girasquid.com
23-10-2004, 03:30 PM
My Kama rocks
25 DEF 100 POW 25 DEX 50 MIND
23-10-2004, 03:44 PM
kama looks batty. :bandit:
23-10-2004, 03:52 PM
Could you explain what batty means WarWalker?
23-10-2004, 03:55 PM
i will rephrase it too "ugly"
23-10-2004, 04:03 PM
So are you trying to make me mad? I only have the DC version right now so i cant really get any sweet mags. I just think its cool because it has good stats.
=Legit Specialist=
<Mercenary> Lv.127 - RAmar - Yellowboze =Mercenary= Lv.100 - HUmar - Oran "Mercenary" Lv.59 - HUcast - Skyly -Mercenary- Lv.44 - RAcast - Whitill :Mercenary: Lv.53 - RAcaseal - Viridia Mercenary Lv.50 - RAmarl - Redria
26-10-2004, 07:44 PM
i begin play with a HUmar and i think i have level 10 and is very good, but the mag...... what stats are better for me?
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