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Deck ideas
#1
Hi, I've been playing less and less in the year and I've been haven't been able to try or make decks for some combos that i thought of. So I thought that i could post my ideas for decks and someone out there can try it and tell me if it works. So here i go on a few deck ideas.

Reiz- Gi Gue, imortalitly ( Equal damager + guard creature, it cant die, and reiz can't get hurt.)

Stella- Dice fever, Justice, freeze kill card ( always kill oppoent card)
or Stella, dice fever, justice then red mechgun

krylia- yas 2000H (the one with limited action), plus mags and muslclear

Those are just 3 ideas, can anyone try them for me? I'm stuck doing a project and I can't try these. Please tell me if they're good ideas to build a deck around.
Main Chars.
Nick G.- Humar- Redria- Lev.128
Nick G.- Fomar- Yellowbroz- Lev.82
Nick G.- Humar- Yellowbroz- CLv.14
"The Easy way out is like a rickety, old bridge. You could cross it and walk away, or it can break and you can fall to your doom."
#2
Nicktendonick Wrote:Hi, I've been playing less and less in the year and I've been haven't been able to try or make decks for some combos that i thought of. So I thought that i could post my ideas for decks and someone out there can try it and tell me if it works. So here i go on a few deck ideas.

Reiz- Gi Gue, imortalitly ( Equal damager + guard creature, it cant die, and reiz can't get hurt.)

Stella- Dice fever, Justice, freeze kill card ( always kill oppoent card)
or Stella, dice fever, justice then red mechgun

krylia- yas 2000H (the one with limited action), plus mags and muslclear

Those are just 3 ideas, can anyone try them for me? I'm stuck doing a project and I can't try these. Please tell me if they're good ideas to build a deck around.

All have been much used as you've hit on three fairly useful decks, at least for some maps.


- Gi-gue is flaky, as you can only have one out at a time - you're close though... the common Reiz Immo deck uses Dubchichs (Full Heal) + Survival, Sinow Berrils as backup guard, with Fix and Slow Time in addition to the Immo. Attack=6 is a must.


- Stella freeze is a popular theme, but in practice it's only really any use vs Hero, a Punch on the Justice then the Red Mechs clears most HU weapons when Fever's down. Big weaknesses are doing SC damage as your freeze kill doesn't work there, and the Cancel / Aegis Guard / Seal / Treatment cards, which stop the effect - in a decent HUM fight these opponent defence cards will be fairly plentiful and can ruin your whole deck. This deck used to work a lot better when the Harisen Battle Fan was 1 cost and could accompany the Justice + Red Mech + Fever combo.


Kylria - Yasi2000H is good, but low HP - I have a 2000H deck at present, and keep the gun behind a sheild: 3 Yasi 2000H (obviously), 3 Shifta Merge, 2 Divinity Barrier and 3 Mags, plus the Muscular. I also use a mix of Shifta, Brave Wind and Support (with Squeeze) rather than relying solely on the Muscular / Mag combo, as many times this helps the opposition more than yourself. Finally, add in some (your) SC attack cards such as Tempest, Tornado or Megid to cope with opposing uber-cards or spammers, be they Hero or Arkz.
Episode III | Risu | HUct | 96% cards | 100% N-S | Highest EU Rank - 12:KING
EU epIII - CLv 203 On / 53 Off
JP epIII - CLv 74 On / 51 Off
#3
IMO its very hard to make a good deck, as you will never be able to guess the opposite deck.

Some decks can be really good vs a specific deck, but uterly useless vs another one.

Take the Stella freeze deck, a decent deck vs hunters, but rather crappy vs spammers (stella suffers from her fixed (cant use action cards like rslash or virus, tornado)
Face good arkz and this good deck becomes rather useless.

Same goes for the suggested Kylria deck.
Very good deck indeed but it only allows 1 (unblockable) attack at the time.
If the opposition is using arkz he can easily block it with creatures, or a clever hunter could use a cheap shield to catch up the limited action attack.
If an action disruptor is in play, tornado (who kills your own mag btw) is a no go. Megid can help but relies too much on good dice (which is hard to boost with only 1 attack each turn)

I for once have plenty of other good decks too, but I wont describe them here as they dont escape the rule applied above. Each deck, how effective it might be, has always its counterpart.

A flawless deck doesnt exist, but that makes ep"3 so exciting Wink
The World is Square - Darill's Tomb FF6
#4
Nicktendonick Wrote:Reiz- Gi Gue, imortalitly ( Equal damager + guard creature, it cant die, and reiz can't get hurt.)
Thats a good idea, but with Immortality, doesnt that mean your opponents wont die until Immortality ends?
PSO 1+2 Characters:
Shadamoo - Skyly HUmar - Lv123| Snake - Yellowboze RAmar - Lv69|(paoka) - Pinkal FOmar - Lv97| (rufina) - Redria HUnewearl - Lv50 | Rouge - Purplenum RAmarl - Lv27| Marilyn- - Whithil FOnewearl - Lv20

Hunting (but not religiously): Luminous Field, Ancient Saber, God Units, Yasha.

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