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Star Craft: the debate continues
#1
Whitenija Wrote:Hydralisks destroy Carriers! If you attack the blimp and not the little ships (forget name) they will die before an Arbiter even has a chance to use Recall! But that is off topic, but a debate about SC would be thread-worthy.
just to reck that i could A.be totaly evil and costly protect the carriers with archons and dragoons or B. just steal the hydralisks with the ultimate dark archon!! muhahaha!
EP1/2 chars
onisenchi lvl 138 HUcaseal skyly
7up lvl 67 RAcaseal purpulnum
Zeratul lvl 94 FOmar bluefull
EP3 chars
kaze ryu clvl 6 offline clvl 21 online

"You would be advised young templar do not provoke me to violence u could no more evade my wrath than you could your own shadow"
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#2
There seems to be a problem, it really dpends what the other person has. And also depends what the map is bout, I usually play the fastest map possible map's. If i play a regular map, i usually get to the other resources. If u play one of those maps its best to have a team of dragoons, zealots, DT's, and archons with a few arbs and observers.

If u play a FMP map, its best to go all out with a group of carriers, scouts couple arbs, and some corsairs.
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#3
its a gr8 idea but all that air with out ground surport would just get muched up by a zerg or terran base if you aint got the resorce to back up with dragoon archon mix the try usin dark templar with some waves of zealots in front to kill detectors
EP1/2 chars
onisenchi lvl 138 HUcaseal skyly
7up lvl 67 RAcaseal purpulnum
Zeratul lvl 94 FOmar bluefull
EP3 chars
kaze ryu clvl 6 offline clvl 21 online

"You would be advised young templar do not provoke me to violence u could no more evade my wrath than you could your own shadow"
Reply
#4
ZERG ARE TEH PWNERS!

First off, I play SC for the N64, so there are soMe Differences.

Zerg > Terran: Devourer w/ Dark SwarM + 'Lings w/ all upgraDes or Ultralisks, nothing Terran can attack

Zerg > Protoss: HyDralisks Destroy Carriers in seconDs, you Don't even have enough tiMe to get in support units, anD Ensare practically stop the little ships colD. Any Protoss air unit sucks (Scouts? C'Mon.), so they are not to be worrieD about. The grounD units are conquereD by Lurkers in seconDs. Dragoons & Zealots are just asking to be BrooDlingeD by a Queen. Archons pose a probleM, but Ensnare slows theM Down greatly so that they becoMe near useless; once a Dark Archon uses a Move, it's asking to be killeD because the shielD loss. TeMplars (both) are pains, but Queens can take theM out in seconDs.

Zerg things:
- always keep 18 Queens with you, it helps
- if you are attacking Terrans, use the Devourer + Zergling/Ultralisk coMbo
- Protoss are the only ones that are any sort of threat, but Queens Make it Much easier
- you can suMMon a force of 100 Zerglins in 10 Minutes if you can get an ally to Defend you for the first 6 or 7 Minutes
- Lurkers are awesoMe
- one the raMps you place 25 Zerglings, in a really tiny group, and about 10 Hydras nearby and when an eneMy crosses, BAM!
- GuarDians wow.... 'nuff saiD.
- a swarM of Mutalisks can take out a group really quick with the upgraDes, but you will take serious DaMage

That's all I want to say for now.
Too legit to quit.
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#5
i dont think i have know one protoss enemy to ever resist a full zerg rush...personally i like a gardian/Hydralisks combo...it kills fast...hehehe...
Lost Thought (Whitill FOnewm Lv. 126)
Fallen Angel (Bluefull HUnewearl Lv. 101)
Reborn (Redria RAmarl Lv. 76)
Dusty (ORAN FOmar Lv. 9)
Finally found my Handgun:Milla
The quest for the heavens punisher had begun!!!
ID Bluefull: 38 torrs so far x_O
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#6
iv never known any one to survive a full protoss rush lets face it zealots are expensive but wrth bout 4 zerglings with sheild and atack upgrades the go up to about 6 so 12 will munch a hell of alot basic protoss comon sence says that never let ur dark archon stray far from a sheild battery!!as far as base demolition gos id hav to agree protoss bases get totaled way to fast (photon cannons stink!!) try demolitioning a terran base tho a nice wall of bunkers longbows with siege tanks behind pwns anything lurkers dnt getclose enough to do damage and air units are totaled so fast its pointless to try unless u send like 30 gurdians with mutalisks backin em up bout the only thing iv seen make a dent on this defence is a swarm of ultralisks!!
EP1/2 chars
onisenchi lvl 138 HUcaseal skyly
7up lvl 67 RAcaseal purpulnum
Zeratul lvl 94 FOmar bluefull
EP3 chars
kaze ryu clvl 6 offline clvl 21 online

"You would be advised young templar do not provoke me to violence u could no more evade my wrath than you could your own shadow"
Reply
#7
well i have seen a zealot rush before....they tried to destroy my base and they all were devoured by my lurkers...he was stupid enough to walk there...protoss rushes are too bad as long as you know who your units are supose the me attacking...and i hate those dam ultradisks they are to big to go anywhere and are not even that good....and a ground unit as opposed to the battlecruise and the carrier....the zergs were jewed there
Lost Thought (Whitill FOnewm Lv. 126)
Fallen Angel (Bluefull HUnewearl Lv. 101)
Reborn (Redria RAmarl Lv. 76)
Dusty (ORAN FOmar Lv. 9)
Finally found my Handgun:Milla
The quest for the heavens punisher had begun!!!
ID Bluefull: 38 torrs so far x_O
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#8
Zealots are the worse for rush...I will tell you the best way to ruah with Protoss..

Cannons...run to thier base ASAP and build massasve cannons...they will not be expecting it.....Zergs build zerglings..but before the egg hatches cannons destroy them.

Starcraft on N64 is WAY DIFFERENT than Computer...so anything you learned there is wrong...for one...hydralisks do NOT destroy carriers in seconds....they die in seconds.

Sencondly, the little blow up things, they can kill carriers easily, but if I have my army then they can't get near them. Arbiters are helpful also...

About the ground defense...CARRIERS ATTACK GROUND....so that means if anything runs past them...they die...I do not need ground defense....but I usually place Cannons around the entrance to a base just in case they go around my army...

Hydralisks are good..but Zergs always use that rush...so everyone expects them...just rush them instead with cannons...and build a few Zealots...Zealots own zerglings.
[Image: sc.jpg]
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#9
the trick with a good zerg rush is actually really simple...well i get enough units to rush i guild a massive army of overloards...and i can pretty much get an invinate supply to...get about 3 queens to lead them around to where i please...the carrier and all other units get confused and act a smokescreen for my rush...i find that that works really for musk with zerg...thats why i love zerg...hehe...but i guess you smart protoss would use tempest all over the place if i didn't do it perfect...but still its choas...
Lost Thought (Whitill FOnewm Lv. 126)
Fallen Angel (Bluefull HUnewearl Lv. 101)
Reborn (Redria RAmarl Lv. 76)
Dusty (ORAN FOmar Lv. 9)
Finally found my Handgun:Milla
The quest for the heavens punisher had begun!!!
ID Bluefull: 38 torrs so far x_O
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#10
Ok...that isn't a rush then...a rush is as the game beggins...you RUSH your army over there...

it takes a bit to get that type of army your talking about
[Image: sc.jpg]
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