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Main 21-1 The Way to Truth 2/Toward Truth 2 HELP!!!!!
#1
Main 21-1 The Way to Truth 2/Toward Truth 2
Stage: Molae Venti
Selectable: Break, Lura, Endu, K.C., Memoru, Rufina, Rio, Peko, Hyze, Reiz, Creinu, Ohgun
Rules: Defeat Both Opponents
Team: None
Versus: Sil'fer (Deck: Last Attack), Kranz (Deck: Last Deck)

i can not seem to beat this one plz can someone help me.
#2
How do you get this stage?I've never been on it.

As for beating it,i'd say lots of defense actions,lots of attack actions,and a couple of big,nasty creatures.
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#3
its the guest right before casor plz i need help on this
#4
Ah, this was quite difficult. I can only remember that Sil'fer's daggers were extremely annoying. I've done this quest twice, once with Break (techs ^_^) and once with Reiz with Guard creatures. You could try Lura since they'll both want to go Aerial with Fly whenever they have the opportunity. I would suggest killing Sil'fer off first, unless you can block her off with cheap spammy monsters like claws and wait until she kills herself with her daggers. You won't really have enough dice to go for big nasty creatures. Remember those defense cards.

As for Kranz, I got lucky and he equipped 2 Shifta Merges, so he ended up just trying to kick me to death. Pushover. Tongue

Edit: these are the decks they use:

Sil'fer
------
Cross Scar x 3
Dagger x 3
Blade Dance x 2
Mag x 3
Ravana x 1
Guard x 2
Protection x 3
Dodge x 2
Punch Guard x 1
Penetrate Guard x 2
Brave Wind x 2
Muscular x 3
Fly x 3

Kranz
--------
Justy 23ST x 3
Yasminkov 2000 x 2
Holy Ray x 2
Shifta Merge x 3
GN Attack x 3
Bequeath x 3
Guard x 2
Dodge x 1
Protection x 3
Punch Guard x 1
Penetrate Guard x 2
Stamina x 2
Fly x 3

Hate Ravana Sad.
Watch out for those Penetrate Guards- don't use pierce cards. Good luck, Arkz!
| Mirinee | FOmarl | PURPLENUM | Green Robes | Level 190 | PSOBB Skyline 1 | [Image: ArkzB.gif]
#5
Yeah, often Sil'fer will just bleed herself to death with her Blade Dances, and if you manage to avoid her attacks you should be fine. Note that Sil'fer has only two MV, and there are only two Staminas in the decks. Try overwriting them with other Assist Cards, such as Tech Field or similar.

I always tend to use K.C. due to his Fixed Range, and then abuse high power attack cards. Plus, I use Pan Arms to protect myself and tons of defense cards.

Part of this is just luck, so don't give up on it!
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