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I'm not sure M&A is more powerful than GM, unless it has 100% hit.

But I remember trying a 100% hit Charge Vulcan on GC, it still missed a lot in GDV if you did S-S-S.

The best way to use M&A in areas where mechs are useful is to do a H-H-S combo, clearly under a H-H-H GM combo, damage-wise.

As for Yas9k's "range in Towers", a FS + Rifle with Demon's pwns them, in every way.

kthxbai [Image: wacko.gif]
Kefka Wrote:I'm not sure M&A is more powerful than GM, unless it has 100% hit. But I remember trying a 100% hit Charge Vulcan on GC, it still missed a lot in GDV if you did S-S-S. The best way to use M&A in areas where mechs are useful is to do a H-H-S combo, clearly under a H-H-H GM combo, damage-wise.

As for Yas9k's "range in Towers", a FS + Rifle with Demon's pwns them, in every way.

I said Guld Milla was the best in general, but do not ignore the fact there are more areas than just GDV/Seabed/Towers. In episode IV, the monsters' evasion is not more of a problem than it is in Ruins. In areas like that, I think it should be able to pull off something better than just an H-H-S combo when you have decent ATA and the weapon has good hit. o_o
Just because the special is not really better than Guld Milla in Gal Da Val does not mean the weapon is not useful anymore, while under the protection of a FO it could be more useful in a lot of circumstances (like in nine out of twelve areas in the game, despite the fact those remaining three are not the easiest areas at all).

As for Yasminkov 9000M, I never said it could replace an FS. How about comparing 9M + FS to BR + FS instead? You're saying Bringer's Rifle would be better in any way, but you also need to consider that some classes do not have an equally good Demon's special, and may not have the ATA to make great use of it, while with Shifta, Zalure and good ATP they would be able to finish off the monsters quite quickly using physical combos. I don't think you could conclude Bringer's Rifle is 'better in every way ktxhbai [w]'. :/

EDIT: I just realized that you're using your experience with Charge Vulcans as a reason, while you're quite aware that Berserk is more accurate than Charge. 'lolz let's forget about it for the sake of the discussion'? XP
Guld Millas are the BEST MECHGUN BY FAR!!!!!!!
Khan Wrote:Guld Millas are the BEST MECHGUN BY FAR!!!!!!!
but only rangers can use them .
K_I_R_E_E_K Wrote:but only rangers can use them.
Mechguns are mainly RA-weapons. Hunters can still use use S-Mech (no reduction or hit) or M&A60 Vise though.
*realizes Kef's opinion on Mech-HUs and hugs BB HUcast with 40 hit M&A60*
I can only comment on mechs i have found and i have to say so far that Red mechs are sweet.
A.S. Wrote:GodLegx4+Rico's Earring+level 200 RAmarl maxed out on mat with evasion+Berserk=goodnisms
Ramarls only need 1 evade material and 2 God/Legs to max. Tongue

The damage that the Red Mechs does is only barely more than that of the 9000M. 110 set ATP vs. a range of 80-100 ATP; with lv 20 Shifta that's 11 ATP vs 80-107 ATP (average 94). For 16 less ATP you can get Rifle range on a Mechgun. That's a good deal.

And also, it's annoying to switch between the FS and a Demon's weapon all the time in the Tower, especially when the 9000M will take any of those enemies in 2-3 combos (depends on having Zalure/Shifta).
Whiteninja Wrote:Ramarls only need 1 evade material and 2 God/Legs to max.

yes yes... well now I am more knowledgable about PSO I can tell you this:

Red Mech is significantly stronger then yas9k.

yas9k is the worst ranger only mechgun. With Mechs you usually end up being close range.

Reason why yas9k isn't very good, low variable ATP, pay attention to variable ATP.

yas9k doesn't even have a special, Red Mechs have unreduced Havoc, that is quite helpful, no more need for the Samba Maracas.

Gratia (v4 Shield that boosts ATA of all yas to 30, 20% speed) might make yas9k = or still worse then Red Mechs however.

Tycho Wrote:Mechguns are mainly RA-weapons. Hunters can still use use S-Mech (no reduction or hit) or M&A60 Vise though.
*realizes Kef's opinion on Mech-HUs and hugs BB HUcast with 40 hit M&A60*

*kills Tych* :)

Kefka Wrote:As for Yas9k's "range in Towers", a FS + Rifle with Demon's pwns them, in every way.

Kusanagi with Yasakani Magatama with a couple of Photon Crystals waiting for me, yum. Whiteninja, you don't switch to another stronger weapon after you freeze with FS ? :S I do
whiteninja Wrote:The damage that the Red Mechs does is only barely more than that of the 9000M.
You might wanna recheck that in-game.

The ATP of Yas9k fully ground is 60-100, not 80-100; 80 is the average.

30 ATP on a saber is next to nothing, on a mechgun type, it's a clear advantage.

Not to mention that:
-Red Mechgun has a very good special, Yas9k has none.
-Red Mechgun is a lot easier to find with hit%
-Rifle range on a mechgun is next to useless
Quote:And also, it's annoying to switch between the FS and a Demon's weapon all the time in the Tower, especially when the 9000M will take any of those enemies in 2-3 combos (depends on having Zalure/Shifta).
You cannot Zalure a monster at rifle range (except with S-Rank Rifle with Zalure, making you swap weapons anyway), so FS + Demon's Rifle is clearly faster than Yas9k for killing monsters in the only area where rifle range matters: Control Tower.
And if you kill monsters at rifle range with Yas9k without freezing them with FS, you'll miss a lot, since Yasminkov "bullets" are more likely to miss than regular bullets.

Demon's Rifle > Yas9k
FS + Demon's Rifle > FS + Yas9k

In all cases Yas9k loses.

And Gratia only boosts Yas9k ATA (speed boost is useless), making it better in no way.

Guld Milla > Rage de Feu > Mille Marteaux > Red Mechgun > S-Rank Mechgun > Yasminkov 9000M
the red mechs are the only "red" weapon i can't use
need +-175 ata and i only have 164 (ver.2)
there must be a good mech (not m&a60 vise) for humars to use in ultimate.
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