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Drop Tables
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Fix Audio Skipping in PSO...
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| i am |
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Posted by: hbk619 - 20-07-2006, 10:44 AM - Forum: Gaming
- Replies (2)
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i am going to be buying two ds games i plan to get mario kart but dont wich 1 to get out of mario 64 ds or new super mario bros and need help
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| BB vs v3 |
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Posted by: Poo Fly - 19-07-2006, 05:11 PM - Forum: Lobby
- Replies (89)
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Is it easier to level on blue burst?
Are Delbiters Really that hard?
Does Blue Burst's Experience Loss Make a difference?
Will Dangerous Deal with Black Paper ruin everything?
DISCUSS!
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| I'm back!!! |
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Posted by: Link777 - 19-07-2006, 03:05 PM - Forum: Lobby
- Replies (21)
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Holy crap i've been gone a long time... could someone please bring me up to date on what's happened these past two years???
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| SO who here still plays PSO on GC? |
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Posted by: Spoof - 19-07-2006, 12:21 PM - Forum: Lobby
- Replies (74)
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I still play PSO on the cube cause i have a crap computer for gaming.
but i will go over to PSU for the PS2 once it is out but i will always be playing PSO for the cube.
anyway so who here stil plays PSO on game cube(and or) GC online?
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| Sunset at secret base faq |
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Posted by: K_I_R_E_E_K - 19-07-2006, 12:20 PM - Forum: Modes
- Replies (2)
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SUNSET AT SECRET BASE (Japanese)
Memory blocks: 68
Items avaiable: Mag - Chu Chu, Kapu Kapu, Hamburguer, Angel wing, Devil wing
Weapon - Game Magazne
Armor - Chu Chu Fever
First thing you need to know is how to obtain this quest, only JP and EU players can get this quest, if you are in EU change the languange to japanese in order to obtain this quest in the download quest section online (when online select the final option/quest), in order to play you will also need to play in Japanese or else the game won’t recognize the quest.
NOTE: Before the quest i must warn you to talk slowly to the rappys and take time reading this faq, because if you pass the talking very fast you may aswser by mistake something else to the rappys.
First you will do the quest, the items are after the quest.
The only criature that you will find is the rappy(in the field, out of the field, in the water, on top of gates/objects/leafs), you will only talk to the ones on the field, no fighting is involved.
Begin and warp to forest 1, walk near the 1st rappy and he will talk to you, select the top awser to both questions to continue, you will find in the next rooms some rappys on the field, just talk to them to open a door, continue until you find a group with 7 rappys, talk and proceed, there is a traped rappy behind the fence, you need to go to the next room, there is a small maze here, you need to press the switch and quicly go straight and then turn right (near the wall) and warp, there will be a warp in front of you, don’t go, instead, turn around and you will find another warp, go in this one and walk to the gate, if you din’t make it, then try again, you may also use a trap vision to see the traps.
Go to the next room and turn the fence off to free the rappy, warp and talk to the traped rappy, he will use his powers to move the stones, warp to forest 2.
Things here are even harder, talk first to the rappy behind the boxes in the same room were you begin, now you have to go the metal bridge (there is also a switch), you have to walk alot around forest 2, when you reach the rappy on the metal bridge he will give you an item, now go back to the room where you talked to the first rappy behind the boxes, chose top awser to the question and you will receive another item. Now to the central dome (where is the boss warp) there will be a rappy behind some fences, go close to the rappy and he will talk to you. Basicly the quest has ended (the music will be different) but if you want the items, now it is the time.
Go back to the previous area of forest 2, the warp that was blocked by the rappy is now clear, go to the warp and pick an object there.
First the hamburguer mag, go to the largest area of forest 2, you need to talk to 2 rappys, the 1st rappy is in the smallest room of this area (sometimes there is a pillar in this room in normal gamplay), the 2nd rappy is in a room with the laser fence near the lake, it is the only rappy on the field, the others near him will be inside the water. You wont have to walk much beetween the 2 rappys. Now the talking... (chosing the awsers)
Talk to rappy 1 and awser – top, bottom
Talk to rappy 2 and awser – top, bottom
Talk again to rappy 2 and awser – top,top,top
Talk to rappy 1 and awser – top,top
Talk to rappy 2 and awser – top
Talk to rappy 1 and awser – top,bottom
Talk to rappy 2 and awser – top,bottom
Talk to rappy 1 and awser – bottom
Talk again to rappy 1 and awser – top,middle,middle,top
Talk to rappy 2 (just talk)
Talk to rappy 1 and awser – top
Keep talking until you get the item, the hamburguer is now in your inventory
Now the angel/devil wings, androids cannot equip these, they will get a 3rd choice instead (chu chu). Go to the room that has the warp to the raised area of forest2 (the one that has a formation of rappys), in the back, there will be a rappy with some boxes, talk to the rappy, after some time 2 options will apear, top will give you the angel wing, bottom will give you the devil wing, if you are an android a 3rd will apear, chose the middle for the chu chu mag, after this, select top awser to comfirm your choice.
Go to Pioneer 2 to get the last items.
Go to the principal room, there will be on the left desk a Fomarl, talk to her and aswer bottom, there will be a cinematic, after the short cinematic talk to the principal and you will get the GAME MAGAZNE weapon
Get out of the principal room and look for a litle boy in pionner 2 (close to the principal warp), talk to him and you will get the kapu kapu mag, the chu chu mag and the Chu Chu Fever armor.
Awsome.....you can gain 5 to 6 items of the 7 listed.
The game magazne is a wand, with no requirements it is exelent for a low lvl player, it has also a “cheat” in the discription
The mags are all lvl 0 with all the stats/lvl/iq/sync at 0
The armor has a nice animation, it requires lvl 101 to be equiped and it has awsome stats, but no slots.
Go to the hunters guild and select top aswer to end the quest.
Now enter again PSO and change the language to english or any other so you may read the items information properly.
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| Wii virtual console wishlist. |
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Posted by: Arrogantelf - 18-07-2006, 11:31 PM - Forum: Gaming
- Replies (7)
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Okay, so today i blagged a day off and dropped down to my local beach for a touch of sun-bathing(88f here in Bournemouth) and the Snes Zelda theme popped into my head. This lead me to the thought of what i would love to see and play on the Wii virtual console. My wishlist just for starters would be:
Super Mario World.
The Legend of Zelda: A Link to the Past.
Contra 3.
Actraiser.
Killer Instinct.
Phantasy Star IV.
Streets of Rage 3.
Gunstar Heroes.
Dracula X.
Secret of Mana.
Secret of Evermore.
So before i get carried away, have you had any thoughts on what you will d/load or what your wishlist may contain....
....Starfox 64.
Streetfighter 2 Turbo.
....i will stop.
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| Fanfiction: A Bleeding Planet |
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Posted by: colohue - 18-07-2006, 06:36 PM - Forum: Fanworks
- Replies (3)
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I recieved orders from my team master to post this here, how could I resist?
Background Information:
After the treachery of Leo Grahart the Principal of the Pioneer 2 called for the WORKS unit to disband. Though it was unwilling for many, the unit dissolved and was reformed into a more governmentally controlled unit called "The Second Foundation." The leaders of this unit must report directly to the Principal himself. However, many former WORKS officers suffered with work, pay, and many were never hired again.
Soon, the Pioneer 2 was besieged by rebels claiming to be former WORKS operatives. The Second Foundation is ordered to combat these attacks, but fails to do so on many counts. Only twice are rebels ever captured and recognised as former WORKS. The attacks are later claimed to be the work of former WORKS captain, and now calling himself general, Artemus Craven.
The final straw for many people of Pioneer 2 was the bombing of the Hunter's Guild itself. After this many former employees are left bereft of work. They take work as they can, by private hire, but the Pioneer 2 is left to live in fear.
From this fear many military teams and civilians abandon the Pioneer 2 for the planet below. Certain ambitious team leaders claim portions of land for themselves, and soon there are problems between opposing teams. In the chaos are the former Hunters, earning any money they can to survive by selling their talents to the highest bidder.
In an attempt to control the chaos and protect their own interests the Pioneer 2 government send down a team of their own to secure the former central dome area and rebuild it into a base for the government on Ragol. In secret, the Principal is removed from the Pioneer 2 and moved to Ragol Base.
Two years later the Pioneer 2 is destroyed by Craven. The wreckage, still afire, settles in an area of Forest near the central dome, and is promptly salvaged for survivors and supplies by the Pioneer government. The WORKS rebels take this oppurtunity to attack the dome. It is defended by the last few Hunters loyal to the pioneer government. It is defended successfully.
With war brewing on all sides the Principal brings together his Hunters, and warns them that their remaining tools are detecting strong photon energy all over the planet, increasing vastly and beginning in the former deep sea research facility, long abandoned after the investigation and destruction of Heathecliffe Flowen. Monsters begin to appear on the surface.
Some teams ally together and grow their borders, some teams continue to fight, struggling against multiple enemies at once. However, the pioneer government begins to make whatever arrangements it can to secure as much of Ragol as possible by friendly means, and warn the new world that war is brewing from things other than themselves.
Unfortunately, not all believe them, and the Hunters of the Pioneer government are called into action.
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