<P align=center><FONT face="arial, helvetica, sans-serif"><IMG alt="Phantasy Star On... something..." hspace=0 src="/uploads/psobb_eu_animation.gif" align=baseline border=1></FONT></P><P align=left><FONT face="arial, helvetica, sans-serif"><EM>Episode IV</EM> has today recieved new updates - Yep, it's two brand spanking new quests!</FONT></P><P align=left><FONT face="arial, helvetica, sans-serif">The two new quests are aparently from the 'War of Limits' series - A series of quests which see's you pushing back enemies from around various parts of the crater zones in the episode.</FONT></P><P align=left><FONT face="arial, helvetica, sans-serif">The quests were added today during server maintenance which saw bugs in the <EM>Episode IV</EM> team quest, 'Point of Disaster' get fixed too. Happy Hunting!</FONT></P>
Okay I'm at a really low level at the time but I wonder anyway if you can find Syncesta while playing offline (since I dont have a broadband adapter) I checked the guide but it just told what uh.. colorID's could find the syncesta. And while asking about the syncesta it might be good if you can find lavis cannon or whatever the first form is called in offline?
<div style="font-family: arial, sans-serif; font-size: 9pt;"><center><img src="http://www.hypemakers.net/titan/images/interview_header.jpg" width="370" height="67" border="0"><br><b>Developer Interview<br>Part 1 of 2</b></center><br>
<span style="font-weight: bold;">Q1: What sets Titan Quest apart from its predecessors and competition?</span><br>
<b>A:</b> The biggest difference is our historical/mythological topic. Offhand, I do not know of any notable role playing game with a similar topic. A second difference is the quality of the graphics in <b><a href="http://www.hypemakers.net/titan/go/c/62/s/172/u/171" target=_blank>the game<img src="http://www.hypemakers.net/titan/view/v/s/c/62/s/172/u/171" width="1" height="1" border="0"></a></b>. The game is stunningly beautiful when played, even more so than you can see from the screenshots. Another difference is our editor, which allows you to create incredible looking levels with minimal effort.<br>
<span style="font-weight: bold;">Q2: Were there any games that served as inspiration for Titan Quest?</span><br>
<b>A:</b> I think of Titan Quest roughly as a cross between Diablo and Age of Empires. We get the genre and fast-action gameplay from Diablo, and the historical topic, <b><a href="http://www.hypemakers.net/titan/go/c/63/s/172/u/171" target=_blank>gorgeous graphics</a></b>, and high production values from Age of Empires.<br>
<span style="font-weight: bold;">Q3: Both this game and God Of War for PS2 are based on the mythological world of Greece. Are there any other similarities that Titan Quest will share with God of War?</span><br>
<b>A:</b> Despite the topic, these are very different games, being in different genres and on different <b><a href="http://www.hypemakers.net/titan/go/c/64/s/172/u/171" target=_blank>platforms</a></b>. We hope, in addition to the mythological topic, we will have similar game review scores!<br>
<span style="font-weight: bold;">Q4: A game such as this will require an epic soundtrack, who will be the composer(s) and will there be a soundtrack released?</span><br>
<b>A:</b> The score for Titan Quest is comprised of music written by Iron Lore’s Scott Morton and Mike Verrette. Instead of being completely linear, however, the music tends to be broken up into snippets (or “stingers” and played at key points during the game, or when the player has reached interesting locations. Our ambient music system also supports variation to a certain degree by stitching together melodies and drones to make musical tapestries. These dynamically-built pieces accompany the player on their general explorations and <b><a href="http://www.hypemakers.net/titan/go/c/65/s/172/u/171" target=_blank>monster-hacking</a></b>. The historically-influenced score combined with these music playback methods in the game make for a very fresh and immersive experience, aurally-speaking. There is a possibility of a soundtrack release on a later date, after the game has shipped.