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| Weapon Master Gallery |
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Posted by: Ghost/Spectre - 23-01-2006, 06:56 PM - Forum: Fanworks
- Replies (9)
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I've recently earned the title weapon master from freinds and random people on the interweb. I don't think I'm all that good, but who knows. Sorry I didn't post any actaul pictures, but DA really loathes those who eat their bandwith. So yeah, you guys have to click. CLICK I SAY!
CLICK HERE JOO!!!
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| lvl 200 mags....can i.... |
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Posted by: K_I_R_E_E_K - 23-01-2006, 05:35 PM - Forum: Lobby
- Replies (6)
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ok i have some high lvl mags, if i find the heart of chao or the heart of opa opa, i will instantly feed them ......my question is this...
can i feed these mag cels on a lvl 200 mag (not rare) or do they need to be less then 200?
this may sound stupid but i do not want to remake my mags all over again.
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| school work to be done (help) |
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Posted by: K_I_R_E_E_K - 23-01-2006, 04:29 PM - Forum: Lobby
- Replies (3)
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ok, in one of my classes i have to do a paper work, i have do make a report of a cientific new, like a satelite lauch and stuff like that.
can someone name a topic so i can think about it and do the work.
i'm glad if you give me the new before 28 january.
note: it has to be a new that hapened on this month only at this time of year.
the problem is that i can't remember anything that hapened recently.
help please :|
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| What does a Hildetorr look like? |
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Posted by: TheUnnamedOne - 23-01-2006, 01:43 PM - Forum: Lobby
- Replies (10)
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after 3 days of solid piping, i have finally decided to give up trying to make a Hildetorr appear, has anyone got a picture they could show me of a hildetorr?...
I really would like to see what the heck they look like...
please
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| Your Favorite NFSMW Car |
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Posted by: MarioVet - 22-01-2006, 05:40 PM - Forum: Gaming
- Replies (3)
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right now, mine is a silver supra, pretty nice. won it from black list member 13 >_> and it has pro nitrous and a bunch of stuff ._.
but im a noob, so whats your guy's o.o
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| The Charter of In-Character PSO |
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Posted by: Forge - 22-01-2006, 01:17 PM - Forum: Lobby
- No Replies
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I was reading a thread on the PSOBB boards, and it got me thinking. The thread was about role-playing in PSO, and I realised that I would really enjoy this.
But in order to make it viable, I need to set out some guidelines explaining game concepts 'in character'. If anyone has anything that they feel should be added, post away, and I will amend the Charter as we decide.
Quote:The Official Charter of In-Character Phantasy Star Online by Forge and the members of the Ragol.co.uk community
(1) All that is set out within this Charter is deemed to be guidelines for In-Character (from now on referred to as IC) playing of PSO. Therefore, there are no sanctions for breaking these guidelines, and are entirely optional.
(2) In order to ease team building and item trade outside of the game, characters will only go IC when they start a game. For ease, while a character is on Pioneer 2 or on Ragol / VR system, he is deemed to be IC if the team decides to follow these guidelines. Out-Of-Character information can be discussed using square parentheses ('[' and ']').
(3) A team that decides to play IC should have 'IC' in their team name. Characters that tend to play IC should also have this on their Guild Card and possibly the web address of this Charter.
(4) As PSO is a community based game, flaming is not to be encouraged. However, characters may have dislikes and likes of their own. Eg. My HUnewearl, Nei, dislikes using dagger style weapons and a distrust of scientists.
(5) IC Items. Items can be stored as streams of data, and can be materialised at will using a photon manifestation device (similar in effect to the Germ, but good-aligned). It is this system which allows teleportation as well, and since character details are stored in the Section ID of the character, this shows how players can be revived and teleported.
(6) IC Enemies. Enemies spawn depending on type. Each is explained here:
Native - are physically hidden within the surroundings.
A-Beast - I am stuck for ideas here, so I need a hand or some time to think.
Machine - teleported from storage facilities.
Dark - manifested by dark photon (D-Cells, Germ) in a similar way to items.
Also, when an enemy dies, its body degenerates horrifically quickly due to the high photon levels in the setting. Technology has prevented this happening to characters.
(7) IC Item Drops. I'm mostly stuck for ideas here.
When an enemy drops its body parts, this is because a genetic mutation has caused this part to be more resistant to photon decay.
(8) Characters. Characters should develop a short back story to flesh out their character. This should include some likes and dislikes, hopes and fears, etc.
Characters taken from other games are a major issue, but I am unsure of how to deal with them.
Underlined passages are things that I need help on.
Any suggestions/thoughts?
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