29-10-2004, 11:09 PM
I got loads of decks i could post, but here is one i like quite alot. Dont be afraid to PM me with a deck request, ill see what i can do for you n_n.
Slayer Deck- Character- Sil'fer
Items-
2 Mechgun
2 Musashi
2 Supressed Gun
3 Mag
1 partisan/rocket punch (personally i prefer punch, but if you dont have it partisan will do fine)
Assist-
3 Muscular (if you dont have any of these... then you will have to settle for saber dance/bullet storm, and trust me- the deck will be nowhere near as good as it can be)
3 Dice+1
Attack action-
2 SH attack
1 FL attack
1 Punch
And for defence, follow the same advice i gave when posting a deck in Scott Bull's post.
Aim of the deck-
If you don't already know, heres a simple equation- Mag+Muscular+a Weapon= Permanent AP boost for the mags and the weapons. Add a second mag onto that, and the opponent will already be in big trouble (keep in mind that muscular works for them too, so be careful!). And look at this- ALL the weapons in this deck have some kind of slayer (Slayer= 1.5 times damage to whatever is slays, with the exception of SC slayer). Lets give an example-
You have 2 mags and a musashi/mechgun equipped. Your opponent has a handgun+whatever else (or maybe just the handgun >.>). You play muscular, and both mags have +2ap. That makes sil'fers base AP 7. add on the boost to the mechgun/musashi, it gives an extra 3ap. A total of 10, still pretty good damage for a regular attack. But then you also have minor slayer >.> 15 damage! Even a resist cant save it (DONT YOU DARE SAY GN GUARD!!! (jk n_n)). Imagine what you could do if you had more time to build your mags AP even more. In a team game have both players use this deck... and you will find yourself giving major damage without attack actions. And don't forget SH attack and FL attack, they give extra slaying power.
Feel free to make variations on this deck, you could decide to use a slicer of assasin maybe (minor death).
Slayer Deck- Character- Sil'fer
Items-
2 Mechgun
2 Musashi
2 Supressed Gun
3 Mag
1 partisan/rocket punch (personally i prefer punch, but if you dont have it partisan will do fine)
Assist-
3 Muscular (if you dont have any of these... then you will have to settle for saber dance/bullet storm, and trust me- the deck will be nowhere near as good as it can be)
3 Dice+1
Attack action-
2 SH attack
1 FL attack
1 Punch
And for defence, follow the same advice i gave when posting a deck in Scott Bull's post.
Aim of the deck-
If you don't already know, heres a simple equation- Mag+Muscular+a Weapon= Permanent AP boost for the mags and the weapons. Add a second mag onto that, and the opponent will already be in big trouble (keep in mind that muscular works for them too, so be careful!). And look at this- ALL the weapons in this deck have some kind of slayer (Slayer= 1.5 times damage to whatever is slays, with the exception of SC slayer). Lets give an example-
You have 2 mags and a musashi/mechgun equipped. Your opponent has a handgun+whatever else (or maybe just the handgun >.>). You play muscular, and both mags have +2ap. That makes sil'fers base AP 7. add on the boost to the mechgun/musashi, it gives an extra 3ap. A total of 10, still pretty good damage for a regular attack. But then you also have minor slayer >.> 15 damage! Even a resist cant save it (DONT YOU DARE SAY GN GUARD!!! (jk n_n)). Imagine what you could do if you had more time to build your mags AP even more. In a team game have both players use this deck... and you will find yourself giving major damage without attack actions. And don't forget SH attack and FL attack, they give extra slaying power.
Feel free to make variations on this deck, you could decide to use a slicer of assasin maybe (minor death).

