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question about berserk special
#21
Makiro: Well put.

Whiteninja: Yup, that's the other problem with charge, and it's why I will leave games with too many charge abusers: quite simply, because I can't tag.

As for annoying the FO, well:
me, on my site Wrote:Berserking is the practice of PSO's daredevils; it takes a bit of good judgement and being able to watch your own behind to do it without leaving yourself in a dangerous position with next to no HP left. In multiplayer games, a force's Resta can in some cases almost negate any danger from berserking. However, this is really limited to the purely support forces. Simply put, it drives some force players crazy to have to follow around the berserker and heal them constantly (sometimes at the cost of the time needed to cast more important support techniques). As Neo, I am among these forces. For my berserking characters, particularly Loaded Die, being able to watch your own back is extremely important.
Often berserk abusers do so because they think the FO will always be there to watch their back. It is of course selfish to hog the attention of the FO, if you happen to have a generous one (and most are). Personally, I'll resta the occasional berserker with no trouble (unless he's strayed too far from me). But I refuse to follow around a berserk abuser, constantly healing him, while at the same time trying to juggle casting S/D/J/Z AND my own strategy. That's the worst part: a berserk abuser who expects the FO to follow him around is not only denying possible support to the other players, but in some cases is taking hindering the FO's play style or even denying them exp because all they have time to cast is resta on this selfish guy. My attack pattern is as follows: I J/Z, I attack, I freeze, I steal TP, and repeat... resta-ing when necessary. And if someone pulls that crap on me and ends up dead, well, I'm not reviving them. >_>

So bottom line with my berserkers is: resta yourselves if possible. This is particularly true of my RAmarl who is a major berserker, but has the MST to heal herself almost completely (my HUmar may be a little bit more dependant, but he doesn't berserk as often).
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#22
Who cares if charge is cheap. my fomar has charge vulcans with 50 hit. zomg they are cheap. yes. but. i pwn like a whore. so i dont care... and about the stealing exp in multi mode i dont use them in multi anyway due to them being boring as hell and not being able to hit even with 50 hit. And Frozen shooter is cheap too. and lots of people use them. you freeze them with a super good chance and then nearly nothing can hurt you especially since rangers are the only ones who can use and they hardly ever get hit anyway and they have high enough ata to hit almost everytime with special. and if charge owns and is noobish i guess there most be a lot of different definitions for "noobish" becuz charge is good, we all know that. Ramarls arent "noobish" but theyre damm good. but on the other hand. Humars have the most called "noobish" and they suck. they are quite a bigger challenge than any ranger. so charge and humars are both noobish but opposites. I was gonna say like 5 more of these but im thinking so hard right now about how much stuff i disagree on that my brain is overlapping itself and i cant think. but anyway. answer these questions especially humar and charge (one good one bad) but both being noobish. with good logic instead of, cuz humars suck and charge is cheap.
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#23
About the FS: the FS is used as a support gun in multi mode/online and its power sucks, which is the proper handicap. A Charge Vulcan provides zero support; it exists only to do massive damage with no handicap.

About HUmars: HUmars are called n00bish thanks to the people who use them n00bishLY. It's all stereotypical, and I think it's stupid to just call HUmars n00bish (I've seen just as many HUcast n00bs, if not more). There's really no basis to calling the class n00bish; you're only really calling the idiots who play them wrong n00bish. So this really isn't a good argument.
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#24
... its not very hard to play humars wrong. j/z. need ata. then hack n' slash.

and i dont know much about frozen shooter becuz i never played a ranger. But just becuz charge vulcans arent for support and have no handicap and do massive damage dont make them cheap. it makes them good. And that is exactly what they should be used for. when you feel like owning everything.
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#25
Hello... massive/easy damage + no handicap is the very DEFINITION of cheapness. And if you use them to "own everything" and cost other people the chance to tag for exp... >_<
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#26
NetNomad Wrote:Hello... massive/easy damage + no handicap is the very DEFINITION of cheapness. And if you use them to "own everything" and cost other people the chance to tag for exp... >_<


ok, loads of points here, and not enough quotes, but:

FS is not used as a support gun by me, does that make me using it cheap? if im doing multi, it IS used as a support gun, but ill keep it if im doing solo. that doesnt make it cheap, it makes it damm useful (like charge vulcans)

the fact that with the FS the enemy has little or no chance to attack you is exactly the same as it would be when using CV with hit. its just with the CV its quicker. does this make them worse?

if you are underlvled for a stage dont you want to be able too have a damage boost and be able to hit... ooh, guess what im talking about...

its true that some people can abuse charge, and i wouldnt do that in multi, but in single id abuse it like hell (with CV with mega hit). the fact that someone is using something noobishly, doesnt make the thing theyre using noobish. if someone is letting anyponeelse tag exp though, leave, or if your doing offline, punch them. its not hard to overcome the problems.
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#27
jarl Wrote:ok, loads of points here, and not enough quotes, but:

FS is not used as a support gun by me, does that make me using it cheap? if im doing multi, it IS used as a support gun, but ill keep it if im doing solo. that doesnt make it cheap, it makes it damm useful (like charge vulcans)

the fact that with the FS the enemy has little or no chance to attack you is exactly the same as it would be when using CV with hit. its just with the CV its quicker. does this make them worse?

if you are underlvled for a stage dont you want to be able too have a damage boost and be able to hit... ooh, guess what im talking about...

its true that some people can abuse charge, and i wouldnt do that in multi, but in single id abuse it like hell (with CV with mega hit). the fact that someone is using something noobishly, doesnt make the thing theyre using noobish. if someone is letting anyponeelse tag exp though, leave, or if your doing offline, punch them. its not hard to overcome the problems.
The FS's power just plain sucks... a Justy is better, even a Visk, I think, before grinding the FS anyway. The charge vulc is faster and YES, that is a problem. As it has been put, all you end up getting from Charge is "ZOMG MONSTER DEIZ!!1". You kill things so fast they don't have a chance to counter you. You can't own things with an FS unless there's just one of them... you'd have to "juggle" freezing each monster separately with an FS; this takes forever and you might screw up also. This isn't the case with a charge vulc, as you can just mow down anything with it with no risk.
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#28
NetNomad Wrote:This isn't the case with a charge vulc, as you can just mow down anything with it with no risk.

hows that bad? is there any way at all?

'o look, that has a great big advantage. im going to ignore cos im stupid'
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#29
Sonic team put charge vulcans with hit in the game so im going to use them no matter what people say. Also i dont use charge vulcans in multi anyway because too many enemies for me too use a single hit weapon. And charge vulcans = fast, no handicap, very powerful. but actually imo the handicap is wasting meseta and not being able to charge anymore. but that just makes them good. they are cheap but still good, and cheap pwnage is still pwnage. And same thing goes for rangers. they mow down everything with hardly any chance of getting hit (if youre getting hit from 50 ft. away you have problems) but i dont think rangers are cheap. so i dont know why charge vulcans would be.
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#30
That all depends. My main character is a RAnger, but his main weapons are a Frozen Shooter, L&K14 Combat and a Spread Needle. I'm always inside mechgun range and I have a high chance of getting hit. I never stand far away and just snipe monsters, unless I'm using my Gush Beam to restore health or I'm attacking Ob Lillys.
Shadow-RAmar-lvl.111-Purplenum-Red Handgun+50, Red Mechguns+15, Spread Needle+40, Geist Laser, Frozen Shooter+9
Electro-FOnewm-lvl.38-yellowboze-Double Saber, Soul Eater
Shin-HUcast-lvl.54-Skyly-G-Assasins Blades, Last Survivor, M&A 60 Vise
Inferno-RAmarl-lvl.50-Greenil-Wals MK, Inferno Bazooka, L&K14 Combat
Searching for: Ruby Bullet, Baranz Parts, Yasminkov 9000M, DF Field, Atrribute Wall
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