Kefka Wrote:I'm not sure M&A is more powerful than GM, unless it has 100% hit. But I remember trying a 100% hit Charge Vulcan on GC, it still missed a lot in GDV if you did S-S-S. The best way to use M&A in areas where mechs are useful is to do a H-H-S combo, clearly under a H-H-H GM combo, damage-wise.
As for Yas9k's "range in Towers", a FS + Rifle with Demon's pwns them, in every way.
I said Guld Milla was the best in general, but do not ignore the fact there are more areas than just GDV/Seabed/Towers. In episode IV, the monsters' evasion is not more of a problem than it is in Ruins. In areas like that, I think it should be able to pull off something better than just an H-H-S combo when you have decent ATA and the weapon has good hit. o_o
Just because the special is not really better than Guld Milla in Gal Da Val does not mean the weapon is not useful anymore, while under the protection of a FO it could be more useful in a lot of circumstances (like in nine out of twelve areas in the game, despite the fact those remaining three are not the easiest areas at all).
As for Yasminkov 9000M, I never said it could replace an FS. How about comparing 9M + FS to BR + FS instead? You're saying Bringer's Rifle would be better in any way, but you also need to consider that some classes do not have an equally good Demon's special, and may not have the ATA to make great use of it, while with Shifta, Zalure and good ATP they would be able to finish off the monsters quite quickly using physical combos. I don't think you could conclude Bringer's Rifle is 'better in every way ktxhbai [w]'. :/
EDIT: I just realized that you're using your experience with Charge Vulcans as a reason, while you're quite aware that Berserk is more accurate than Charge. 'lolz let's forget about it for the sake of the discussion'? XP

