Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Nintendo Revolution
Shigeru Miyamoto, Nintendo's living legend, has seen next-generation systems come and go. He saw the NES replace the Atari generation. When the Super NES replaced the NES, Miyamoto may still have been a relatively unknown personality, but the characters and games he created were among the most bankable properties in the entertainment world.

Four years later, as the PlayStation and Saturn ushered in the next generation, Miyamoto's name was no longer a secret. He appeared in mainstream magazines and became the gaming world's first genuine celebrity.

In his latest interview with GameSpy, Miyamoto took off his game designer hat and spoke about making controllers. Miyamoto helped design the controller for the N64 -- the first controller to feature an analog stick. He helped design the controller for the GameCube. Now he is currently working on the Revolution controller.

As games become more complex, Miyamoto worries that game controllers are following suit.
[Image: miyamoto-in-control-20050726113404756.jpg]

Miyamoto
The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can," says Miyamoto.

"The controllers for this generation do not look fun to use. You don't look at any of the controllers and think, 'Wow, I want to play [with] this.' You look at these controllers and think, 'Oh my God, it looks so difficult.' That scares people away.

"Actually, at Nintendo, we're not even sure which is better. Is the + control pad the better way to, go or is the analog stick the better way to go? I haven't really been able to decide which is best."

Shigeru Miyamoto has long specialized in making family friendly games. The PlayStation 2 controller may scare off younger players, but it has not deterred older players. The Xbox controller ran into some criticism because of size, but its layout went largely unnoticed -- though the smaller white and black buttons were somewhat criticized.The GameCube controller, with its distinctly shaped buttons, probably was the easiest of the controller to use. When asked about this, Miyamoto expresses surprise that Sony and Microsoft did not adopt this innovation. Sony certainly borrowed the analog stick from the N64 controller.

Miyamoto is obviously happy with the GameCube controller, but he admits it is not perfect. "Using the analog and the L and R shoulder buttons was maybe a little hard for the younger players. We were not able to use that functionality very well in games either. On this next one [Revolution], we're really looking at solving some of those problems.

"With the GameCube, we originally thought we'd be able to use the functionality of the L and R buttons to create some really unique things. In the end we just made basic games and didn't really utilize the full potential, but with the Revolution we're hoping to do is utilize the interface to create more interesting and unique games…."
[Image: miyamoto-in-control-20050726113407880.jpg]
Asked to clarify, Miyamoto explains that he is simply referring to using the shoulder buttons. "We're looking at utilizing the functionality of the Revolution and its user interface to create really unique gaming experiences."
Miyamoto has two goals for his Revolution controller design. He states them quite succinctly.

"What we really want to do is create something that's not frightening to the user that is usable for a Zelda-type game. We're going to have to figure out a way to marry both those ideas."

Miyamoto says that Nintendo has created such a controller. Asked about all the secrecy surrounding the new controller design, he says, "Graphic chips are one thing. Those are hard to imitate. But if we showed our controller, we'd be revealing way too much. It's very easy to copy. We really want to present our interface, the controller, with software as a package."

It is worth pointing out that with the exception of analog sticks (a Nintendo innovation) and an internal solenoid, PlayStation controllers have not seen any drastic changes. The Xbox and Xbox 360 controllers are fairly similar. Nintendo, on the other hand, has dramatically changed its control pads with every generation.


(Writen by Game Spy)
@ _ @
[=.=]
[[_]]
[][]
Copy The Panda Into Your Sig And Help him To Defeat The Evil Bunny
[Image: dxd9xj.gif]
Reply
Heh, yes i had read that interview, but it doesnt really say much towards the controller to be honest, except for the fact that itll defo have shoulder buttons which will be more involved in games...?

Also, if Gamecube games did work online with Revolution, itd be a huge boost for PSO, and even if Ninty didnt pay attention to making sure they do work with the new wi-fi system, if its not that different from the Gamecube online system, it may just work anyway!
Reply
Wi-Fi would be better than the GC system for sure.
[Image: faulkiecopymy9.png]
Reply
If it gives off the same signal as a Gamecube BBA, except in wi-fi mode, then technically, it could work...
Reply
I still don't think they'd bother for two games...
[Image: faulkiecopymy9.png]
Reply
No no, im not saying they do it that way especially for these 2 games, im just saying if it worked in the same way. Afterall, the BBA worked properly, so why fix it when thinking of how the Revolution goes online? Its the easy way out isnt it?
Reply
Oh right, I get it... sort of. So if the connection type was the same, then you wouldn't need to do anything special to get them online. Would they use the same servers as well do you reckon?
[Image: faulkiecopymy9.png]
Reply
All the dial-up and server accessing information is held within your copies of PSO, Episodes I & II (Or Plus) & Episode III, so as long as SEGA dont take the servers down, you should be able to get onto them yes. Its all theory though mind :/
Reply
Ah right. Ah well, I think they'll probably re-release it on Revolution anyway.
[Image: faulkiecopymy9.png]
Reply
[Original Post] 05-08-2005, 11:45 AM

I hope they re-release it Big Grin If they kept the Gamecube servers up aswell and just used them for Revolution PSO, then they'd be full once again ^_^

I'd be so happy i'd cry! lol (No, really - I probabily would XD)

[New Comments] I've posted some brand new news regarding the Nintendo Revolution with words about the new controller from Yuji Naka who's aparently seen it (Bast*rd Tongue) and shots from the possibilities of the Nintendo Revolutions ATI Graphics Chip (Maybe, unconfirmed!) coming from Retro Studio's (Developers of Metroid Prime) for those who don't check the frontpage! lol

http://www.ragol.co.uk/forums/showthread.php?t=8399
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Nintendo DS Wi-Fi Friend Code Trade Orphen 97 72,707 06-04-2011, 02:57 AM
Last Post: Cye Zero
  New Nintendo DSi announced Mirinee 9 2,559 10-10-2008, 05:15 AM
Last Post: Cye Zero
  Nintendo Wii God-IX 2 1,201 04-04-2007, 07:43 AM
Last Post: God-IX
  The New Super Mario Bros. For Nintendo DS MarioVet 11 2,099 27-11-2006, 03:41 AM
Last Post: Shifty
  Nintendo DS Lee-yoshi 341 81,430 20-10-2006, 12:00 PM
Last Post: jarl
  Super Monkey Ball: Banana Blitz - Ninty Revolution! Lee-yoshi 7 1,153 30-04-2006, 01:18 PM
Last Post: Arrogantelf
  online for GC games on Revolution? Ria 1 1,509 20-03-2006, 04:41 PM
Last Post: Lee-yoshi
  Anyone for Nintendo DS Lite? Lee-yoshi 16 1,662 07-02-2006, 09:56 PM
Last Post: Orphen
  Revolution online with cube games Darkbryne 24 2,417 03-02-2006, 08:09 PM
Last Post: Orphen
  PSO on Sony PSP or Nintendo DS? SilentShadow13 12 1,548 10-01-2006, 04:22 PM
Last Post: Cye Zero

Forum Jump:


Users browsing this thread: 1 Guest(s)