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Function or appearance?
#41
Those jokey weapons make life happier in all. I love the Pow Hammer... *KABOING!*
[Image: sillystorytitlepagechriae0.th.png] [Image: sosukegg9mt.png] [Image: psusig2tn1.th.png] [Image: RoxasmySoxas.jpg]
^I like my PSO characters ^and my egg (may he rest in peace) ^and my PSU characters! Smile ^ Organization 13 :p
Axel: "Now that all of your cards are gone, I will eat yoooou!" Larxene: "Sorry Axel-you couldn't eat your way out of...air!"
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#42
Kitsadoodles Wrote:Those jokey weapons make life happier in all. I love the Pow Hammer... *KABOING!*
It does look like a Pow Hammer, doesn't it... ?
[Image: ertykljhgfds.jpg]
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#43
Ranged weapons can miss even when they shouldn't, due to enemy movement before your shot can connect. There's little that can be done about it, aside from positioning, as it is not because of your ATA. It's like when you manually evade an enemy attack. Note that when you use a slicer type, you shouldn't have this problem. This is not "inherent accuracy," as it has nothing at all to do with your ATA; this is just how slicers behave.
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#44
I was using a set of mechs on my HUnewearl last night, and they hat a pretty strong hit ratio. Like hit-hit-hit, hit-hit-miss, miss-hit-hit.
[Image: ubd7122od0.png]
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