16-02-2008, 02:03 AM
Hey Guys,
I was wondering if anyone knows how the game determines how much attack power, mind, defense, and accuracy points you receive per level, per character, and what contributes to this (section id?).
We know that for each character there is a minimum and maximum value, and that by each level what you gain has to go from one to the other. There has to be a simple formula for this, but I haven't been able to find that information anywhere.
Right now I'm working on a new JavaScript based Mag/Character Planning calculator. Unlike the one on this site, it will keep track of what you've feed "the mag" in the order you've chosen, and will have timer that lets you know when to feed it, and what to feed it. Not only that, but when you get the rare mag, it isn't going to go away once you gain +1 level (as it would happen in game).
What I would like to do is add more than just a mag planning... I want to have it where you enter the level of your character and it will show you what your stats are with nothing equipped, and how much the "current mag" increases those stats.
Being a written as a JavaScript class, it processes everything client side, so the page doesn't refresh every time. I also want to add a save/load progress (XML) feature.
I figure the mag timer combined with the list of items will be very useful. You could be playing the game and have it alert you via sound that it's time to feed the mag, and it will tell you what 3 items you need to feed it.
I also want to add power materials into the mix. The only thing that wouldn't be added is items/slot-items because there's just a ton of those.
I was wondering if anyone knows how the game determines how much attack power, mind, defense, and accuracy points you receive per level, per character, and what contributes to this (section id?).
We know that for each character there is a minimum and maximum value, and that by each level what you gain has to go from one to the other. There has to be a simple formula for this, but I haven't been able to find that information anywhere.
Right now I'm working on a new JavaScript based Mag/Character Planning calculator. Unlike the one on this site, it will keep track of what you've feed "the mag" in the order you've chosen, and will have timer that lets you know when to feed it, and what to feed it. Not only that, but when you get the rare mag, it isn't going to go away once you gain +1 level (as it would happen in game).
What I would like to do is add more than just a mag planning... I want to have it where you enter the level of your character and it will show you what your stats are with nothing equipped, and how much the "current mag" increases those stats.
Being a written as a JavaScript class, it processes everything client side, so the page doesn't refresh every time. I also want to add a save/load progress (XML) feature.
I figure the mag timer combined with the list of items will be very useful. You could be playing the game and have it alert you via sound that it's time to feed the mag, and it will tell you what 3 items you need to feed it.
I also want to add power materials into the mix. The only thing that wouldn't be added is items/slot-items because there's just a ton of those.


![[Image: ArkzB.gif]](http://i21.photobucket.com/albums/b293/Mirinee/ArkzB.gif)

![[Image: signature-cc3b3pia21.png]](https://kireekpso.files.wordpress.com/2015/11/signature-cc3b3pia21.png)
![[Image: ubd7122od0.png]](http://img134.imageshack.us/img134/3527/ubd7122od0.png)
... There has be a mathematical relation somehow.