31-10-2005, 10:04 PM
Incidentially, what code does PSO use?
And lol, I'm almost definite it won't be that simple. First of all you'd have the class Booma, a subclass of ForestMonster, a subclass of Monster, EPI, Pawns, Actors etc. etc. (I'm guessing.) Then it wont just be "private int boomaexp = 3;", because you've got all the difficulties and weapons that grab extra exp etc. etc..
And finally, as WhitNinja said, it's illegal.
And lol, I'm almost definite it won't be that simple. First of all you'd have the class Booma, a subclass of ForestMonster, a subclass of Monster, EPI, Pawns, Actors etc. etc. (I'm guessing.) Then it wont just be "private int boomaexp = 3;", because you've got all the difficulties and weapons that grab extra exp etc. etc..
And finally, as WhitNinja said, it's illegal.
UT2007 Mapping Tutorials: UConstruct/

