31-01-2007, 01:14 PM
Feather rest keeps Skarm in the game for sure. It's about move prediction. And it only takes away your ground resistance for that turn. So if you don't swap your mon's on the switch, then you have to deal with something that could potentially destroy you. Lanturn is a good example, even though most standard everything comes with EQ. It's about prediction. If someone is stupid enough to send something that you can prevent against, and you're low on HP, use it to your advantage.
Feather rest is a risk, but is a one round move that restores half of your total HP. If you make sure you have an odd number HP, then you can restore half, and all damage rounds down. Usually to an even number. You could survive to use EQ or something else for one more turn.
Feather rest is a risk, but is a one round move that restores half of your total HP. If you make sure you have an odd number HP, then you can restore half, and all damage rounds down. Usually to an even number. You could survive to use EQ or something else for one more turn.
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