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| Hi all. |
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Posted by: Tesya - 03-01-2013, 02:18 AM - Forum: Lobby
- Replies (5)
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Hey the forums are still up, thats great.
Anyway, hope you all ( however many people are still active here ) had an enjoyable last couple of weeks, well enjoyable last year really and here's to a better 2013 yeah ?
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| The Place Where Darkness Gathers |
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Posted by: dnd - 26-11-2012, 11:11 PM - Forum: Lobby
- Replies (5)
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Spooky~
New thread, new update and well, a big boss and download await 
The Dark Falz battle: he’s planet sized, each ship fights a section of the body, then in stage 2 you fight his main body. It appears as an emergency quest.
This is all that's known of the fight so far. its not known if all the ships would work together for stage one and two, or when stage two hits you stay on your own little ships group and not have a huge 120 person fight (Although, that'd be awesome.. and harsh on both the servers and your computer).
Weapon Potential Abilities:
A new feature for December aswell, Certain weapons have hidden special abilities. (At this time, its not known if it applys to all weapons, or just a selection) basically, you grind a weapon to +10 and if it has a special ability, a new option will unlock in the item lab. This then (if you choose) will reset the grind level back to +0, but unlocks level one of the special ability. The only one that's been announced increases just attack (Read: Heavy attack from psogc/bb) damage by 3%. At the moment, it appears you don't have an upper limit to the level of the ability - but I imagine it will cap at lv5 (as other ability's are)
Grinding an 8star weapon to +10 is a traumatic experience alone, one I've not even gotten yet in ~600 hours playtime, so this is an.. interesting addition if its only for afew specific weapons. Imho not worth the time spent grinding to +10 again 
As always, will bring more news when its released. I expect the first part of the update to land in 9 days, on the 5th of December with a tasty 4gb download o.o'
Edit: Some more infos!
St.rappys/Christmas lobby picture/Christmas limited time emergency code 'Merry Christmas on Ice!' (Battle to the end of tundra to protect the cake sisters!)
![[Image: xmas1.jpg]](http://imageshack.us/a/img145/4638/xmas1.jpg)
And of course, you cant have an update without a few new costumes 
![[Image: xmas2a.jpg]](http://imageshack.us/a/img7/9154/xmas2a.jpg)
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| PSO v2 > PSO2 Font Style |
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Posted by: K_I_R_E_E_K - 03-11-2012, 05:50 PM - Forum: Lobby
- No Replies
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Info:
Another port, this font was actually easier to do than the Lynx font, only required a few changes after the 1st attempt.
After seeing echelon font i quickly made a port of it, but the majority of the font wasn't done, PSO BB barely makes any use of the font, it's mostly for things such as damage values, "HP", "TP", "EXP",.....
This means that a direct port to v2 wouldn't work that well, i asked echelon for the files and while it wasn't exactly what i wanted, the font was partially done, so i took the style and made the remaining letters and symbols.
I don't know if PSO2 uses this font, but it's similar on many aspects, the majority of the font was hand drawn, pixel by pixel.
Since what i got was a file with everything in just 1 layer, i had to extract the numbers somehow, so i used the image and the alpha (since selecting the numbers didn't work well), from that point forward since i was manipulating not only the layers but also the color layers, then i decided to do a .pvr image, wich outputs a superior graphical quality.
This means this is the 2nd font in .pvr available (being the 1st the one made by sega), while the other fonts could have been done in .pvr, i never really felt the need to do it and all due honesty, this one didn't either, it was a matter of preference.
Font has a light cyan color and a thin blue glow, it wasn't made for light backgrounds, if your goal is to read someone's name in the lobby then please pick another font, this font makes names hard to read.
Changed "/" to match the "\"
Credits:
- Echelon for the original content
Installation:
Replace the file in
X:\xxxxxxxxxx\SEGA\PhantasyStarOnline\Media\PSO
Backup the original if you find necessary
Download:
http://www.univers-ps.com/psobb/skin/tel...?l=902&t=d
Screens:
![[Image: pso2012110312235921.png]](http://imageshack.us/a/img208/2510/pso2012110312235921.png)
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| PSO BB > Nighttime Paradise (port) |
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Posted by: K_I_R_E_E_K - 27-10-2012, 12:11 PM - Forum: Lobby
- No Replies
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Info:
Pretty much the same skin i did for v2, one texture in the background is unaffected by texture editing, all the blackness is converted into grey wich kinda ruins the atmosphere, nonetheless it's still a nice skin to try out.
Like on the v2 skin the sky is high res and the clouds have been improved.
Known problems:
- sky rotates
- greyish texture in the back
- In ultimate difficulty the sun appears
Installation:
Simply drop the files in the following directory
X:\xxxxxxxxxx\SEGA\Phantasy star online blue burst\data\scene
Download:
http://www.univers-ps.com/psobb/skin/tel...?l=897&t=d
Screens: (Big screenshot)
http://img204.imageshack.us/img204/1619/...074789.png
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| Destroyer of History |
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Posted by: dnd - 22-10-2012, 10:09 AM - Forum: Lobby
- Replies (4)
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The Thing which Destroys History, the November update has been revealed, with a couple of features (I much prefer the topic titles name for the update, which is why its there :p)
Darkers den/ruins will be playable, complete with a new boss, with part one of this release (7th or 14th of November I'm guessing). I've been reading that the few lucky people who've played this area have found it very hard and a nice step up in difficulty from the previous areas. How it gets released, we'll have to see (Orignally - Tundra, mines and floating continent where hard-mode only when they first launched. We'll have to wait and see if darkers den is very hard only and yes, I know that image shows lv30 [Normal mode] but this is sega and it means nothing)
![[Image: darkersden.jpg]](http://imageshack.us/a/img6/9444/darkersden.jpg)
The new boss - Zeshreida
![[Image: alligatorsnapper.png]](http://imageshack.us/a/img259/5946/alligatorsnapper.png)
Now, for other news:
They are implementing a new system after you hit the level cap called 'Expedition cube' (Or just excube for short). This new system allows you to spend exp you gained after the cap on new items, such as mag devices, 10 star slot units and much more. Two items that have been revealed are “PM Device / Ajax” and “Rear / Rappy Feather”
A photon drop trader is (finally!) being added - allowing you to trade your mass collection (I have 462 of them -.-) of PD's for items/units/weapons. More information in this will be released soon, ill update when I hear more.
Note: I'm not sure if PM Device = partner machinery device, so it changes your mag into one from PSU when used. Its a pretty safe assumption, but don't hold out for it - If I hear for sure that it is, then you'll know for sure that it is :p
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| Call of Mortality |
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Posted by: dnd - 22-09-2012, 04:23 PM - Forum: Lobby
- Replies (14)
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Octobers update deserves a flashy title, because, wow, its like, huge....
Features:
Lv50 level cap (No more exp full for awhile, yay)
Very hard mode unlocked + 'rare' boss spawns only on this difficulty (King vardha, oh boy)
2 new PA's per weapon class, 1 new tech per element
Many, many new weapons added (more on this below)
New field called 'Darkers Den' and no, its not psogc/bb ruins (Boooo) think PSZ ruins
Tons new costumes, but nothing new there 
Halloween lobby and possibly halo rappys aswell (like in summer)
Subclasses! (more below aswell)
New weapons:
Well, the first 10 star rare weapons and 6(?) star common weapons are being added some point during October, alot of old weapons are being put in, at some point, they include.
Demo comet, imperial pick, Berdysh, guld milla, Yas 9k, Frozen shooter, Mahu, Demonic fork, cadacus, Prophets of Motav, Elysion, Sting tip, Silence claw, Girasole, windmill and L&K 14 combats.
Most retain their old weapon classes, however some appear grouped with others (Frozen shooter for one - assault rifle)... sad to say, but the demo comet was my first ult mode pso drop and I can only imagine how awesome it will be in pso2 - I will be buying/finding one asap x_x
Subclasses:
Probably the biggest part of the update and the main update I've been looking forward to since the game launched...
To keep it simple - the subclass system allows you to effectively be two classes at once. You can use the subclass’ photon arts, technics, and skills but there’s a catch. You can only use your main class’ weapon categories.
In addition to this, whatever subclass you pick provides 20% of its base stats as a boost to your main class (excluding pp?). Which to be fair, isnt a great deal in terms of overall boosts, as seen below: (bare in mind, im running 1388 s-atk at max and that's with a weakish weapon, meh ability's and ofc, newman base atp)
![[Image: hunterstats.jpg]](http://imageshack.us/a/img411/1066/hunterstats.jpg)
Imo, the biggest advantage to the whole subclass thing is enabling non-force classes to cast techs. For sure i will be a fighter main class, with the techer sub-class, for quite a simple and effective reason...
Infinite shifta for fighter for soloing - instead of just 5 per run (items), in addition, techers can get up to a 10% boost (29% atp rise, iirc) and up to 10% crit buff for shifta. The same for deband (But 10% flat damage reduction, instead of the crit buff) - restas to save on items during exceedingly damage heavy boss fights (And they will heal alot, hail newman mst \o/).
Personally, i cant wait for this to happen, the only other update im hyped for is the dark falz update, comming soon
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| PSO V2 > Fonts |
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Posted by: K_I_R_E_E_K - 01-09-2012, 02:58 PM - Forum: Lobby
- Replies (1)
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The 1st font is a port from the one made for PSO BB, i liked the change so i made it available for PSO v2
Credits:
Tamashii for making the font available for PSO BlueBurst
Info:
File contains 2 folders of the same font skin.
You need to pick one that you like, the âHigh resâ folder contains a direct port of the skin made, meaning itâs at a higher res then the default game font but you can only see the changes in some aspects, since PSO v2 doesnât have any high-resolution options then i made another file inside âregular resâ, this one contains the font skin at the same res of the original pso font.
The differences are minimal between the 2, but they do exist
Installation:
replace the file texttex_e.pvm in â¦â¦.\SEGA\PhantasyStarOnline\Media\PSO with the one provided in one of the folders.
Download:
http://www.univers-ps.com/psobb/skin/tel...?l=881&t=d
Screenshot:
http://www.univers-ps.com/psobb/skin/ima..._00881.png
This 2nd font is one i made recently
Info:
Then i did one of my own, i grabbed a random one from the web named lynx and made it available for PSO v2, i wanted something readable but cool nonetheless, i say this because one of the fonts i will port in the future will be the one echelon made for his PSO2 skin mod and as far as i can say is that the font itself makes names really hard to read, but the font itself and the numbers look really nice.
I went with that idea but decided to make the font i ported readable by adding emboss, a black line would also be nice, but that increases the font size and i wasnât in the mood to resize all letters into a smaller one just to add a black line around them, emboss was fine.
The font is high res btw.
Installation:
replace the file texttex_e.pvm in â¦â¦.\SEGA\PhantasyStarOnline\Media\PSO with the one provided in the folder. Either that or just grab the media folder and place into the PhantasyStarOnline folder.
Download:
http://www.univers-ps.com/psobb/skin/tel...?l=887&t=d
Screenshot:
http://www.univers-ps.com/psobb/skin/ima..._00887.png
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